Something of interest to users of Max

Something of interest to users of Max

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Argh
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Joined: 21 Feb 2005, 03:38

Something of interest to users of Max

Post by Argh »

According to Google's Sketchup site:
A 3DS mesh does not store any normal data so normals must be computed by the target system. Some importers might compute the normals incorrectly resulting in the appearance of flipped textures.
This probably explains a lot of the problems people are reporting with smoothing groups...

A good fix, btw, is to use something like UVMapper Pro, which is what I use to do uvmapping with, to fix the models. You can use this tool to weld all the verts of your model, then use the Split By Angle feature to split out sharp-edged corners. I've been using this myself, and it works great!

And no, I'm not related to, paid by, etc., the guy who makes UVMapper ;) I've been using it for the last two years, though, and it's an awesome piece of software for working through mesh problems and getting a model mapped out for skinning.
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KDR_11k
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

I use Blender. Period.
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rattle
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Joined: 01 Jun 2006, 13:15

Post by rattle »

In soviet russia blender uses you!

I use the wings internal one in combination with UVM classic.
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mehere101
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Joined: 15 Mar 2006, 02:38

Post by mehere101 »

With the new blender beta, I'm never going back to anything. Ambient Occlusion Baking is the best thing in the world.
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KDR_11k
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Post by KDR_11k »

I used xNormal for AO baking so far. That or a script to convert the result of a Radiosity simulation (superior to AO by a wide margin) over to a UVed model and draw it to texture.
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Argh
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Post by Argh »

Meh, if y'all are that happy with it, maybe I should look at Blender and see if I can get past my hatred of its interface long enough to get to know it :P
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rattle
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Post by rattle »

Same here, though I got slightly frustrated after I was half through the noob to pro tutorial.
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Tried it, and it crashed on opening :lol:

I will give it another go next version :roll:
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BlueIce
Posts: 61
Joined: 27 Sep 2005, 10:05

Post by BlueIce »

You can render on the texture with max too, just put a skylight with shadow on the model, and render to texture to get ao on texture

btw what is xnormal and radiosity simulation?? :? :?: :?:
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