infolog.txt (37,771 bytes)
2015-08-23 19:59
[ParseCmdLine] command-line args: "C:\Program Files\games\Spring\spring.exe "C:\Users\Adrian\AppData\Roaming\springlobby\script.txt""
Using configuration source: "C:\Users\Adrian\Documents\My Games\Spring\springsettings.cfg"
============== <User Config> ==============
AdvSky = 1
CamMode = 5
GrassDetail = 3
GroundDetail = 40
InputTextGeo = 0.26 0.73 0.02 0.028
MaxNanoParticles = 2500
MaxParticles = 1000
ScrollWheelSpeed = -25
Shadows = 0
ShowPlayerInfo = 0
SmoothLines = 0
SmoothPoints = 0
UnitIconDist = 10000
VSync = -1
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version: gcc-4.8.1
Operating System: Microsoft Windows
Microsoft Home Premium Edition, 64-bit (build 9200)
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz; 16322MB RAM, 18754MB pagefile
Word Size: 32-bit (emulated)
CPU Clock: win32::TimeGetTime
Physical CPU Cores: 4
Logical CPU Cores: 8
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1920x1080:
640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1176x664, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1440x900, 1600x900, 1600x1024, 1680x1050, 1768x992, 1920x1080, 2715x1527
SDL version: linked 2.0.3; compiled 2.0.2
GL version: 4.5.0 NVIDIA 355.60
GL vendor: NVIDIA Corporation
GL renderer: GeForce GTX 660/PCIe/SSE2
GLSL version: 4.50 NVIDIA
GLEW version: 1.5.8
Video RAM: total 2048MB, available 1781MB
SwapInterval: 1
FBO::maxSamples: 32
GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 84 (64kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1080:24bit @60Hz
[WatchDogInstall] Installed (HangTimeout: 10sec)
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
[ThreadPool::SetThreadCount][2] #threads=3
Using read-write data directory: C:\Users\Adrian\Documents\My Games\Spring\
Using read-only data directory: C:\Program Files\games\Spring\
Scanning: C:\Program Files\games\Spring\maps
Scanning: C:\Program Files\games\Spring\base
Scanning: C:\Program Files\games\Spring\games
Scanning: C:\Users\Adrian\Documents\My Games\Spring\maps
Scanning: C:\Users\Adrian\Documents\My Games\Spring\packages
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] ASUS VE278-0 (NVIDIA High Definition Audio)
[f=0000000] [Sound] Realtek Digital Output (Realtek High Definition Audio)
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Joysticks found: 0
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
[f=0000000] [Threading] Main thread CPU affinity mask set: 252
[f=0000000] [StartScript] Loading StartScript from: C:\Users\Adrian\AppData\Roaming\springlobby\script.txt
[f=0000000] Hosting on: :8452
[f=0000000] Connecting to local server
[f=0000000] [AddGameSetupArchivesToVFS] using map: Brazillian_Battlefield
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 53 ms
[f=0000000] [InitOpenGL] video mode set to 1920x1080:24bit @60Hz
[f=0000000] [AddGameSetupArchivesToVFS] using map: Brazillian_Battlefield
[f=0000000] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation V9.06 (archive: 76a5494d0fcac5cc512c0f98a30cc0a5.sdp)
[f=0000000] Recording demo to: C:\Users\Adrian\Documents\My Games\Spring\demos\20150823_194245_Brazillian_Battlefield_100.sdf
[f=0000000] PreGame::GameDataReceived: 30 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 3, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: Engine Taskbar Stuff <engine_taskbar_control.lua>
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget: Main <main.lua>
[f=0000000] [LuaIntro] Loading widget: Music <music.lua>
[f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (25 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.984000
[f=0000000] Game::LoadDefs (GameData): 1007 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 28 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 5 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 13 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 0 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 255 ms
[f=0000000] Game::LoadInterface (Console): 1 ms
[f=0000000] InfoTexture: shaders
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded synced gadget: Rez Exp <unit_rez_exp.lua>
[f=0000000] Loaded synced gadget: Stats <api_damage_stats.lua>
[f=0000000] Loaded synced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded synced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded synced gadget: Awards <gui_awards.lua>
[f=0000000] Loaded synced gadget: Newbie Info <gui_newbie_info.lua>
[f=0000000] Loaded synced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded synced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded synced gadget: Bomber Control <unit_bomber_control.lua>
[f=0000000] Loaded synced gadget: Cancel orders on share <unit_cancel_orders_on_share.lua>
[f=0000000] Loaded synced gadget: Commander Blast <unit_commander_blast.lua>
[f=0000000] Loaded synced gadget: Commando Watch <unit_commando_watch.lua>
[f=0000000] Loaded synced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded synced gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
[f=0000000] Loaded synced gadget: Death Messages <game_death_messages.lua>
[f=0000000] Loaded synced gadget: Debris Damage <unit_debris_damage.lua>
[f=0000000] Loaded synced gadget: Depthcharge splash <fx_depthcharge_splash.lua>
[f=0000000] Loaded synced gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
[f=0000000] Loaded synced gadget: DirectControl <unit_direct_control.lua>
[f=0000000] Loaded synced gadget: Don't target flyover nukes <unit_interceptors.lua>
[f=0000000] Loaded synced gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded synced gadget: Energy Conversion <game_energy_conversion.lua>
[f=0000000] Loaded synced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded synced gadget: Fortification Walls <unit_fort_walls.lua>
[f=0000000] Loaded synced gadget: Game End <game_end.lua>
[f=0000000] Loaded synced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded synced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded synced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded synced gadget: Limit Dgun Use (Charge) <unit_dgun_charge.lua>
[f=0000000] Loaded synced gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loaded synced gadget: LuaUI Reload <cmd_luaui_reload.lua>
[f=0000000] Loaded synced gadget: Maverick Exp <unit_maverick_exp.lua>
[f=0000000] Loaded synced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded synced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded synced gadget: No Land Damage <unit_no_land_damage.lua>
[f=0000000] Loaded synced gadget: No Self Pwn <unit_noselfpwn.lua>
[f=0000000] Loaded synced gadget: No Share Self-D <unit_prevent_share_self_d.lua>
[f=0000000] Loaded synced gadget: Nonblocking mines <unit_nonblocking_mines.lua>
[f=0000000] Loaded synced gadget: Paralyze Damage Multiplier <unit_paralyze_damage_multiplier.lua>
[f=0000000] Loaded synced gadget: Passive Builders v3 <unit_passive_builders.lua>
[f=0000000] Loaded synced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded synced gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
[f=0000000] Loaded synced gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
[f=0000000] Loaded synced gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
[f=0000000] Loaded synced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded synced gadget: Prevent outside-of-map hax <unit_prevent_aircraft_hax.lua>
[f=0000000] Loaded synced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded synced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded synced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded synced gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
[f=0000000] Loaded synced gadget: Stun Control <unit_stun_control.lua>
[f=0000000] Loaded synced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded synced gadget: Team Resourcing <game_team_resources.lua>
[f=0000000] Loaded synced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded synced gadget: Unit transportable nanos <unit_transportable_nanos.lua>
[f=0000000] Loaded synced gadget: Watereffects <fx_watersplash.lua>
[f=0000000] Loaded synced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded synced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded synced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua>
[f=0000000] Loaded synced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded synced gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
[f=0000000] Loaded synced gadget: lups_wrapper.lua <lups_wrapper.lua>
[f=0000000] Loaded synced gadget: mo_preventcombomb <mo_preventcombomb.lua>
[f=0000000] Loaded synced gadget: subMissile splash <fx_submissile_splash.lua>
[f=0000000] Loaded synced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded synced gadget: unit_combomb_full_damage <unit_combomb_full_damage.lua>
[f=0000000] Loaded synced gadget: Area Attack <unit_areaattack.lua>
[f=0000000] Loaded synced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded synced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded synced gadget: Team Com Ends <game_team_com_ends.lua>
[f=0000000] Loaded synced gadget: Substitution <game_replace_afk_players.lua>
[f=0000000] Loaded synced gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded synced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded synced gadget: Mobile Unit Paralyze Damage Handler <unit_paralyze_damage_limit.lua>
[f=0000000] Loaded synced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded synced gadget: Version Warning <version_warning.lua>
[f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Spring style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Overview style camera
[f=0000000] Loaded unsynced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
[f=0000000] Loaded unsynced gadget: Stats <api_damage_stats.lua>
[f=0000000] Loaded unsynced gadget: ranks api <api_ranks.lua>
[f=0000000] Loaded unsynced gadget: CustomIcons <unit_customicons.lua>
[f=0000000] Loaded unsynced gadget: CameraBroadcast <camera_lockcamera.lua>
[f=0000000] Loaded unsynced gadget: Awards <gui_awards.lua>
[f=0000000] Loaded unsynced gadget: Newbie Info <gui_newbie_info.lua>
[f=0000000] Loaded unsynced gadget: Air Release <unit_air_release_manager.lua>
[f=0000000] Loaded unsynced gadget: AirPlantParents <unit_air_plants.lua>
[f=0000000] Loaded unsynced gadget: Cancel orders on share <unit_cancel_orders_on_share.lua>
[f=0000000] Loaded unsynced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
[f=0000000] Loaded unsynced gadget: Debris Damage <unit_debris_damage.lua>
[f=0000000] Loaded unsynced gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
[f=0000000] Loaded unsynced gadget: DragonsDisguise <unit_set_neutral.lua>
[f=0000000] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
[f=0000000] Loaded unsynced gadget: FinishedBuilding <unit_finished_building.lua>
[f=0000000] Loaded unsynced gadget: Fortification Walls <unit_fort_walls.lua>
[f=0000000] Loaded unsynced gadget: Initial Spawn <game_initial_spawn.lua>
[f=0000000] Loaded unsynced gadget: Juno Damage <unit_juno_damage.lua>
[f=0000000] Loaded unsynced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
[f=0000000] Loaded unsynced gadget: Limit Dgun Use (Charge) <unit_dgun_charge.lua>
[f=0000000] Loaded unsynced gadget: LuaUI Reload <cmd_luaui_reload.lua>
[f=0000000] Loaded unsynced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
[f=0000000] Loaded unsynced gadget: Napalm <lups_napalm.lua>
[f=0000000] Loaded unsynced gadget: No Share Self-D <unit_prevent_share_self_d.lua>
[f=0000000] Loaded unsynced gadget: Opacity control <api_opacity.lua>
[f=0000000] Loaded unsynced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
[f=0000000] Loaded unsynced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
[f=0000000] Loaded unsynced gadget: Reclaim Fix <unit_reclaim_fix.lua>
[f=0000000] Loaded unsynced gadget: Reclaim flash <gfx_reclaim_flash.lua>
[f=0000000] Loaded unsynced gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Loaded unsynced gadget: Target on the move <unit_target_on_the_move.lua>
[f=0000000] Loaded unsynced gadget: Transportee Hider <unit_transportee_hider.lua>
[f=0000000] Loaded unsynced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
[f=0000000] Loaded unsynced gadget: fx_wreck_shards <fx_wreck_shards.lua>
[f=0000000] Loaded unsynced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua>
[f=0000000] Loaded unsynced gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
[f=0000000] Loaded unsynced gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
[f=0000000] Loaded unsynced gadget: mo_ffa <mo_ffa.lua>
[f=0000000] Loaded unsynced gadget: transportfix <unit_transportfix.lua>
[f=0000000] Loaded unsynced gadget: Area Attack <unit_areaattack.lua>
[f=0000000] Loaded unsynced gadget: CustomUnitShaders <gfx_customunitshaders.lua>
[f=0000000] Loaded unsynced gadget: Take Manager <cmd_idle_players.lua>
[f=0000000] Loaded unsynced gadget: Substitution <game_replace_afk_players.lua>
[f=0000000] Loaded unsynced gadget: LupsSyncedManager <lups_manager.lua>
[f=0000000] Loaded unsynced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
[f=0000000] Loaded unsynced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
[f=0000000] Loaded unsynced gadget: Lups <lups_wrapper.lua>
[f=0000000] Loaded unsynced gadget: Version Warning <version_warning.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] LuaUI: Allowing User Widgets
[f=0000000] Failed to load: gui_game_type_info.lua ([string "LuaUI/fonts.lua"]:110: attempt to call field 'MakeFont' (a nil value))
[f=0000000] Loading widget from mod: Spy move/reclaim defaults <unit_default_spy_move_cloaked.lua> ...
[f=0000000] Loading widget from mod: Defense Range <gui_defenserange.lua> ...
[f=0000000] Loading widget from mod: Red_UI_Framework <red_ui_framework.lua> ...
[f=0000000] Loading widget from mod: Metalspot Finder <api_metalspot_finder.lua> ...
[f=0000000] Loading widget from mod: GUI-Shader <api_gfx_gui_shader.lua> ...
[f=0000000] Loading widget from mod: Shadow Quality Manager <gfx_shadow_quality_manager.lua> ...
[f=0000000] Loading widget from mod: MexUpg Helper <cmd_mex_upgrade_helper.lua> ...
[f=0000000] Loading widget from mod: Red Tooltip <gui_red_tooltip.lua> ...
[f=0000000] Loading widget from mod: Faction Change <gui_faction_change.lua> ...
[f=0000000] Loading widget from mod: Snow <gfx_snow.lua> ...
[f=0000000] Loading widget from mod: Commander Name Tags <gui_com_nametags.lua> ...
[f=0000000] Loading widget from mod: Health Bars <gui_healthbars.lua> ...
[f=0000000] Loading widget from mod: Map Info <gui_mapinfo.lua> ...
[f=0000000] Loading widget from mod: Ally Resource Bars <gui_ally_res.lua> ...
[f=0000000] Loading widget from mod: LockCamera <camera_lockcamera.lua> ...
[f=0000000] Loading widget from mod: AdvPlayersList <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod: Unit Info <gui_unit_info.lua> ...
[f=0000000] Loading widget from mod: BuildETA <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod: Changelog Info <gui_changelog_info.lua> ...
[f=0000000] Loading widget from mod: Keybind/Mouse Info <gui_keybind_info.lua> ...
[f=0000000] Loading widget from mod: Projectile lights <gfx_projectile_lights.lua> ...
[f=0000000] Loading widget from mod: Initial Queue <unit_initial_queue.lua> ...
[f=0000000] Loading widget from mod: AllyCursors <gui_ally_cursors.lua> ...
[f=0000000] Loading widget from mod: Alternate Chat Keys <cmd_old_style_chat_keys.lua> ...
[f=0000000] Loading widget from mod: Auto First Build Facing <unit_autofirstbuildfacing.lua> ...
[f=0000000] Loading widget from mod: Autoquit <cmd_autoquit.lua> ...
[f=0000000] Loading widget from mod: BA LOS colors <gui_ba_los_colors.lua> ...
[f=0000000] Loading widget from mod: Auto group <unit_auto_group.lua> ...
[f=0000000] Loading widget from mod: Blast Radius <gui_blast_radius.lua> ...
[f=0000000] Loading widget from mod: Camera Remember <camera_remember_mode.lua> ...
[f=0000000] Switching to Spring style camera
[f=0000000] Loading widget from mod: Build Split <cmd_buildsplit.lua> ...
[f=0000000] Loading widget from mod: CameraFlip <camera_flip.lua> ...
[f=0000000] Loading widget from mod: DontMove <unit_dontmove.lua> ...
[f=0000000] Loading widget from mod: EMP + decloack range <gui_emp_decloack_range.lua> ...
[f=0000000] Loading widget from mod: Com DontBreakCloak <unit_com_dontbreakcloak.lua> ...
[f=0000000] Loading widget from mod: Com Counter <gui_comcounter.lua> ...
[f=0000000] Loading widget from mod: Comblast & Dgun Range <gui_comblast_dgun_range.lua> ...
[f=0000000] Loading widget from mod: Energy Conversion Info <gui_energy_conversion.lua> ...
[f=0000000] Loading widget from mod: Group Label <gui_group_label.lua> ...
[f=0000000] Loading widget from mod: BuildBar <gui_buildbar.lua> ...
[f=0000000] Loading widget from mod: Highlight Geos <gui_highlight_geos.lua> ...
[f=0000000] Loading widget from mod: Holdfire Fix <cmd_holdfire_fix.lua> ...
[f=0000000] Loading widget from mod: Ignore List API <api_ignore.lua> ...
[f=0000000] Loading widget from mod: LOS View <gfx_los_view.lua> ...
[f=0000000] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
[f=0000000] Loading widget from mod: Loop Select <unit_loop_select.lua> ...
[f=0000000] Loading widget from mod: Mex Snap <cmd_mex_snap.lua> ...
[f=0000000] Loading widget from mod: Pause Screen <gui_pausescreen.lua> ...
[f=0000000] Loading widget from mod: Persistent Build Spacing <cmd_persistent_build_spacing.lua> ...
[f=0000000] Loading widget from mod: ReclaimInfo <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod: Red Build/Order Menu <gui_red_buildordermenu.lua> ...
[f=0000000] Loading widget from mod: Easy Facing <gui_easyfacing.lua> ...
[f=0000000] Loading widget from mod: Red Console <gui_red_console.lua> ...
[f=0000000] Loading widget from mod: Ghost Site <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod: Red Resource Bars <gui_red_resourcebars.lua> ...
[f=0000000] Loading widget from mod: NoDuplicateOrders <cmd_no_duplicate_orders.lua> ...
[f=0000000] Loading widget from mod: Red_Drawing <red_ui_framework_drawing.lua> ...
[f=0000000] Loading widget from mod: Ghost Radar <unit_ghostradar.lua> ...
[f=0000000] Loading widget from mod: Rejoin Progress Bar <gui_rejoin_progress.lua> ...
[f=0000000] Loading widget from mod: RelativeMinimap <minimap_relative.lua> ...
[f=0000000] Loading widget from mod: SelectionButtons <gui_selbuttons.lua> ...
[f=0000000] Loading widget from mod: Share Tracker <unit_share_tracker.lua> ...
[f=0000000] Loading widget from mod: Show Orders <gui_show_orders.lua> ...
[f=0000000] Loading widget from mod: SmartSelect <unit_smart_select.lua> ...
[f=0000000] Loading widget from mod: SmoothCam <camera_smoothcam.lua> ...
[f=0000000] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
[f=0000000] Loading widget from mod: State Reverse Toggle <cmd_state_reverse_toggle.lua> ...
[f=0000000] Loading widget from mod: Statistics Collection <stats_damage.lua> ...
[f=0000000] Loading widget from mod: Stop means Stop <cmd_stop_selfd.lua> ...
[f=0000000] Loading widget from mod: ImmobileBuilder <unit_immobile_builder.lua> ...
[f=0000000] Loading widget from mod: Take Proxy <cmd_take_proxy.lua> ...
[f=0000000] Loading widget from mod: Unit Finished Sounds <snd_unit_finished.lua> ...
[f=0000000] Loading widget from mod: Volume OSD <snd_volume_osd.lua> ...
[f=0000000] Loading widget from mod: Wind Speed <gui_winddisplay.lua> ...
[f=0000000] Loading widget from mod: Passive builders v5 <unit_passive_builders.lua> ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer <unit_specific_unit_reclaimer.lua> ...
[f=0000000] Loading widget from mod: Stockpiler (dynamic) <unit_stockpile_dynamic.lua> ...
[f=0000000] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod: BA Hotkeys <cmd_ba_hotkeys.lua> ...
[f=0000000] Loading widget from mod: Context Build <cmd_context_build.lua> ...
[f=0000000] Loading widget from mod: Prospector <gui_prospector.lua> ...
[f=0000000] Loading widget from mod: Red Minimap <gui_red_minimap.lua> ...
[f=0000000] Loading widget from mod: Attack and Move Notification <unit_attackmovenotification.lua> ...
[f=0000000] Loading widget from mod: Commands FX <gui_commands_fx.lua> ...
[f=0000000] Loading widget from mod: Mapmarks FX <gui_mapmarks_fx.lua> ...
[f=0000000] Loading widget from mod: Mouse FX <gui_mouse_fx.lua> ...
[f=0000000] Loading widget from mod: Anti Ranges <gui_anti_ranges.lua> ...
[f=0000000] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
[f=0000000] Loading widget from mod: CommandInsert <cmd_commandinsert.lua> ...
[f=0000000] Loading widget from mod: EnemySpotter <gui_enemy_spotter.lua> ...
[f=0000000] Loading widget from mod: Given Units <gui_given_units.lua> ...
[f=0000000] Loading widget from mod: Highlight Unit <gui_highlight_unit.lua> ...
[f=0000000] Loading widget from mod: Rank Icons <gui_xp.lua> ...
[f=0000000] Loading widget from mod: Resurrection Halos <gui_resurrection_halos.lua> ...
[f=0000000] Loading widget from mod: Self-Destruct icons <gui_selfd_icons.lua> ...
[f=0000000] Loading widget from mod: Waypoint Dragger <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod: Select n Center! <gui_center_n_select.lua> ...
[f=0000000] Loading widget from mod: LupsManager <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod: replay buttons <gui_replaybuttons.lua> ...
[f=0000000] replaycontrol: Not a replay, removing myself.
[f=0000000] Loading widget from mod: HighlightSelectedUnits <gui_hilight_selectedunits.lua> ...
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loading widget from mod: Mouse Buildspacing <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod: Lups <gfx_lups_wrapper.lua> ...
[f=0000000] Loading widget from mod: CustomFormations2 <cmd_customformations2.lua> ...
[f=0000000] Loading widget from mod: Widget Selector <widget_selector.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=2114839023
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] [Path] [PathEstimator::ReadFile] hash=2114839047
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [LoadFinalize] finalized PFS (24ms, checksum 337c3b3d)
[f=0000000] Loading Skirmish AIs
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: New BuildTable has been created
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: New map-learning file created
[f=0000000] <SkirmishAI: AAI 0.9 (team 0)>: AAI loaded
[f=0000000] <SkirmishAI: AAI 0.9 (team 1)>: New map-learning file created
[f=0000000] <SkirmishAI: AAI 0.9 (team 1)>: AAI loaded
[f=0000000] <SkirmishAI: AAI 0.9 (team 2)>: New map-learning file created
[f=0000000] <SkirmishAI: AAI 0.9 (team 2)>: AAI loaded
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] GameID: 1506da556197d6a3fa06355c2dac7d44
[f=0000000] Connection attempt from Player
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 0)
[f=0000000] Skirmish AI "Bot1" (ID:0, Short-Name:"AAI", Version:"0.9") took over control of team 0
[f=0000000] Skirmish AI "Bot2" (ID:1, Short-Name:"AAI", Version:"0.9") took over control of team 1
[f=0000000] Skirmish AI "Bot3" (ID:2, Short-Name:"AAI", Version:"0.9") took over control of team 2
[f=0000000] Player Player finished loading and is now ingame
[f=0001927] Buildings set to face East
[f=0003967] Skirmish AI "Bot3" (ID:2), which controlled team 2 is now dead
[f=0003977] Error: Spring received an ABORT signal
[f=0003977] Error: Error handler invoked for Spring 100.0.
[f=0003977] Error: DLL information:
[f=0003977] Error: 0x00400000 spring
[f=0003977] Error: 0x77080000 ntdll
[f=0003977] Error: 0x76e60000 KERNEL32
[f=0003977] Error: 0x769e0000 KERNELBASE
[f=0003977] Error: 0x74f40000 ADVAPI32
[f=0003977] Error: 0x6e8e0000 GLU32
[f=0003977] Error: 0x74bc0000 IMAGEHLP
[f=0003977] Error: 0x76ac0000 msvcrt
[f=0003977] Error: 0x6e260000 OPENGL32
[f=0003977] Error: 0x75690000 SHELL32
[f=0003977] Error: 0x750b0000 USER32
[f=0003977] Error: 0x74190000 WINMM
[f=0003977] Error: 0x74fc0000 WS2_32
[f=0003977] Error: 0x10000000 DevIL
[f=0003977] Error: 0x6b600000 OpenAL32
[f=0003977] Error: 0x70780000 vorbisfile
[f=0003977] Error: 0x62e80000 zlib1
[f=0003977] Error: 0x70e40000 libfreetype-6
[f=0003977] Error: 0x64f80000 libfontconfig-1
[f=0003977] Error: 0x62aa0000 glew32
[f=0003977] Error: 0x6c740000 SDL2
[f=0003977] Error: 0x74be0000 sechost
[f=0003977] Error: 0x75400000 RPCRT4
[f=0003977] Error: 0x76b90000 GDI32
[f=0003977] Error: 0x6e170000 DDRAW
[f=0003977] Error: 0x76ca0000 combase
[f=0003977] Error: 0x75210000 SHLWAPI
[f=0003977] Error: 0x74160000 WINMMBASE
[f=0003977] Error: 0x74a80000 NSI
[f=0003977] Error: 0x73000000 MSVCP80
[f=0003977] Error: 0x72b90000 MSVCR80
[f=0003977] Error: 0x74a90000 ole32
[f=0003977] Error: 0x6cec0000 libgcc_s_sjlj-1
[f=0003977] Error: 0x68140000 ogg
[f=0003977] Error: 0x64cc0000 vorbis
[f=0003977] Error: 0x68f40000 libexpat-1
[f=0003977] Error: 0x74a10000 IMM32
[f=0003977] Error: 0x75010000 OLEAUT32
[f=0003977] Error: 0x74800000 VERSION
[f=0003977] Error: 0x74880000 SspiCli
[f=0003977] Error: 0x726c0000 DCIMAN32
[f=0003977] Error: 0x76e20000 cfgmgr32
[f=0003977] Error: 0x74760000 DEVOBJ
[f=0003977] Error: 0x74cc0000 MSCTF
[f=0003977] Error: 0x74870000 CRYPTBASE
[f=0003977] Error: 0x74810000 bcryptPrimitives
[f=0003977] Error: 0x71520000 nvapi
[f=0003977] Error: 0x754c0000 SETUPAPI
[f=0003977] Error: 0x73ed0000 SHCORE
[f=0003977] Error: 0x73da0000 profapi
[f=0003977] Error: 0x74070000 uxtheme
[f=0003977] Error: 0x73160000 dwmapi
[f=0003977] Error: 0x04020000 nvoglv32
[f=0003977] Error: 0x73b10000 WTSAPI32
[f=0003977] Error: 0x74a40000 WINTRUST
[f=0003977] Error: 0x75270000 CRYPT32
[f=0003977] Error: 0x74e40000 MSASN1
[f=0003977] Error: 0x74730000 ntmarta
[f=0003977] Error: 0x730a0000 powrprof
[f=0003977] Error: 0x72880000 WINSTA
[f=0003977] Error: 0x74430000 kernel.appcore
[f=0003977] Error: 0x74c30000 clbcatq
[f=0003977] Error: 0x730e0000 shfolder
[f=0003977] Error: 0x72760000 MMDevApi
[f=0003977] Error: 0x726d0000 dsound
[f=0003977] Error: 0x725b0000 AUDIOSES
[f=0003977] Error: 0x72570000 dinput8
[f=0003977] Error: 0x72a80000 HID
[f=0003977] Error: 0x72a70000 XInput1_4
[f=0003977] Error: 0x73dc0000 mswsock
[f=0003977] Error: 0x62b40000 AIInterface
[f=0003977] Error: 0x6a5c0000 SkirmishAI
[f=0003977] Error: 0x73180000 dbghelp
[f=0003977] Error: Stacktrace for Spring 100.0:
[f=0003977] Error: (0) C:\Program Files\games\Spring\spring.exe [0x0077F189]
[f=0003977] Error: (1) C:\Program Files\games\Spring\spring.exe [0x0077F49B]
[f=0003977] Error: (2) C:\Windows\SYSTEM32\msvcrt.dll(raise+0x1a3) [0x76B42D93]
[f=0003977] Error: (3) C:\Windows\SYSTEM32\msvcrt.dll(abort+0x2c) [0x76B4636C]
[f=0003977] Error: (4) C:\Program Files\games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x605c8) [0x6A62CB88]
[f=0003977] Error: (5) C:\Program Files\games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x7229) [0x6A5D37E9]
[f=0003977] Error: (6) C:\Program Files\games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x237bf) [0x6A5EFD7F]
[f=0003977] Error: (7) C:\Program Files\games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0xa880) [0x6A5D6E40]
[f=0003977] Error: (8) C:\Program Files\games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0xc40e) [0x6A5D89CE]
[f=0003977] Error: (9) C:\Program Files\games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x13055) [0x6A5DF615]
[f=0003977] Error: (10) C:\Program Files\games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x5d7cc) [0x6A629D8C]
[f=0003977] Error: (11) C:\Program Files\games\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(handleEvent+0x7c) [0x6A5CC18C]
[f=0003977] Error: (12) C:\Program Files\games\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x5fea) [0x007B17AA]
[f=0003977] Error: (13) C:\Program Files\games\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x2e5a) [0x007AE61A]
[f=0003977] Error: (14) C:\Program Files\games\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0xa315) [0x007B5AD5]
[f=0003977] Error: (15) C:\Program Files\games\Spring\spring.exe [0x00793B8D]
[f=0003977] Error: (16) C:\Program Files\games\Spring\spring.exe [0x0042593C]
[f=0003977] Error: (17) C:\Program Files\games\Spring\spring.exe [0x004FB2D2]
[f=0003977] Error: (18) C:\Program Files\games\Spring\spring.exe [0x0042FB1D]
[f=0003977] Error: (19) C:\Program Files\games\Spring\spring.exe [0x00738F0E]
[f=0003977] Error: (20) C:\Program Files\games\Spring\spring.exe [0x00740169]
[f=0003977] Error: (21) C:\Program Files\games\Spring\spring.exe [0x00719486]
[f=0003977] Error: (22) C:\Program Files\games\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x508c04) [0x00CB43C4]
[f=0003977] Error: (23) C:\Program Files\games\Spring\spring.exe [0x00401402]
[f=0003977] Error: (24) C:\Windows\SYSTEM32\KERNEL32.DLL(BaseThreadInitThunk+0x24) [0x76E77C04]
[f=0003977] Error: (25) C:\Windows\SYSTEM32\ntdll.dll(RtlInitializeExceptionChain+0x8f) [0x770DAD1F]
[f=0003977] Error: (26) C:\Windows\SYSTEM32\ntdll.dll(RtlInitializeExceptionChain+0x5a) [0x770DACEA]
[f=0003977] Error: [ErrorMessageBox][1] msg="Abort / abnormal termination" IsMainThread()=1 fromMain=0
[f=0003977] Error: [ErrorMessageBox][2]
[f=0003977] [SpringApp::ShutDown][1]
[f=0003977] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
[f=0003977] [ThreadPool::SetThreadCount][2] #threads=0
[f=0003977] [SpringApp::ShutDown][2]
[f=0003977] [KillLua][1]
[f=0003977] [KillLua][2]
[f=0003977] [KillLua][3]
[f=0003977] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0003977] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0003977] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0003977] [KillLua][4]
[f=0003977] [~CGame]1]
[f=0003977] [KillLua][1]
[f=0003977] [KillLua][2]
[f=0003977] [KillLua][3]
[f=0003977] [KillLua][4]
[f=0003977] [KillMisc][1]
[f=0003977] [KillMisc][2]