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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001961 | Spring engine | General | public | 2010-06-21 23:04 | 2010-07-15 21:52 | ||||
Reporter | smoth | ||||||||
Assigned To | jK | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.81.2+git | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001961: Shadows move when I move the camera.. | ||||||||
Description | Before I move the camera: After I move the camera: | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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smoth (reporter) 2010-06-21 23:05 |
Before I move the camera: http://springrts.com/mantis/file_download.php?file_id=1157&type=bug After I move the camera: http://springrts.com/mantis/file_download.php?file_id=1158&type=bug |
Kloot (developer) 2010-06-21 23:20 |
For now try another water renderer, BumpWater has a few issues (including shadows). |
FLOZi (reporter) 2010-06-22 00:04 |
FWIW, Same problem for me, nVidia 8800 GTS. Not apparant in current Spring. |
jK (developer) 2010-06-30 17:56 |
can't reproduce |
smoth (reporter) 2010-07-01 04:27 |
You need to have bump water on for this jk, other water modes do not have the issue as per kloot's note. |
jK (developer) 2010-07-01 06:24 |
Obviously I got BumpWater enabled, and still can't reproduce it. Post your bumpwater settings maybe (full one from your springsettings.cfg)? |
smoth (reporter) 2010-07-01 15:53 |
BumpWaterAnisotropy=0 BumpWaterBlurReflection=1 BumpWaterDepthBits=24 BumpWaterDynamicWaves=1 BumpWaterEndlessOcean=1 BumpWaterOcclusionQuery=1 BumpWaterReflection=1 BumpWaterRefraction=1 BumpWaterShoreWaves=1 BumpWaterTexSizeReflection=512 BumpWaterUseDepthTexture=1 BumpWaterUseUniforms=0 |
FLOZi (reporter) 2010-07-02 15:47 |
Its no longer as bad as it was for me in current git, but still definite movement compared to water 1. BumpWaterAnisotropy=6 BumpWaterBlurReflection=1 BumpWaterDepthBits=24 BumpWaterDynamicWaves=1 BumpWaterEndlessOcean=1 BumpWaterOcclusionQuery=1 BumpWaterReflection=1 BumpWaterRefraction=2 BumpWaterShoreWaves=1 BumpWaterTexSizeReflection=512 BumpWaterUseDepthTexture=1 BumpWaterUseUniforms=0 |
jK (developer) 2010-07-04 15:42 |
was already fixed in my local repo, so I couldn't reproduce it >_< |
smoth (reporter) 2010-07-15 04:28 |
Fun notes: shadows don't move with camera before game start. shadows don't move with camera if game is paused. all the way to build: 0.81.2.1-1271-ga9d0e26 as of build: 0.81.2.1-1282-g3d976f5 They no longer move but see: http://springrts.com/mantis/view.php?id=1985 |
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Date Modified | Username | Field | Change |
---|---|---|---|
2010-06-21 23:04 | smoth | New Issue | |
2010-06-21 23:04 | smoth | File Added: screen00094.jpg | |
2010-06-21 23:04 | smoth | File Added: screen00095.jpg | |
2010-06-21 23:05 | smoth | Note Added: 0005005 | |
2010-06-21 23:07 | smoth | Tag Attached: something is unnatural here. | |
2010-06-21 23:07 | smoth | Tag Attached: The shadows move | |
2010-06-21 23:07 | smoth | Tag Detached: something is unnatural here. | |
2010-06-21 23:07 | smoth | Tag Detached: The shadows move | |
2010-06-21 23:18 | Kloot | Relationship added | related to 0001957 |
2010-06-21 23:20 | Kloot | Note Added: 0005006 | |
2010-06-22 00:04 | FLOZi | Note Added: 0005007 | |
2010-06-30 17:56 | jK | Note Added: 0005020 | |
2010-07-01 04:27 | smoth | Note Added: 0005027 | |
2010-07-01 06:24 | jK | Note Added: 0005028 | |
2010-07-01 15:53 | smoth | Note Added: 0005031 | |
2010-07-02 15:47 | FLOZi | Note Added: 0005040 | |
2010-07-04 15:42 | jK | Note Added: 0005047 | |
2010-07-04 15:42 | jK | Status | new => resolved |
2010-07-04 15:42 | jK | Resolution | open => fixed |
2010-07-04 15:42 | jK | Assigned To | => jK |
2010-07-15 04:28 | smoth | Note Added: 0005099 | |
2010-07-15 04:28 | smoth | Status | resolved => assigned |
2010-07-15 04:28 | smoth | Resolution | fixed => reopened |
2010-07-15 21:52 | Kloot | Status | assigned => resolved |
2010-07-15 21:52 | Kloot | Resolution | reopened => fixed |