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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
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0001015 | Spring engine | General | public | 2008-08-21 13:51 | 2009-07-26 08:15 | ||||
Reporter | imbaczek | ||||||||
Assigned To | hoijui | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Product Version | 0.76b1+svn | ||||||||
Target Version | Fixed in Version | 0.76b1+svn | |||||||
Summary | 0001015: BumpWater-FBO: (coast)incomplete draw buffers! ATI 4850 and catalyst 8.8 | ||||||||
Description | crashes during finalizing when it's set in config or in game right after /water 4 when it was something else. catalysts 8.8 were released yesterday/today. edit: no longer crashes, just the error message: BumpWater-FBO: (coast)incomplete draw buffers! water looks nice and pretty. | ||||||||
Additional Information | stacktrace 1 using configuration source "Software\SJ\Spring 0.76b1+" Adding E:\gry\spring-077 to directories Adding C:\Documents and Settings\baczyslaw\Moje dokumenty\Spring to directories Adding C:\Documents and Settings\All Users\Dane aplikacji\Spring to directories Using read-write data directory: E:\gry\spring-077\ Scanning: E:\gry\spring-077\maps Scanning: E:\gry\spring-077\base Scanning: E:\gry\spring-077\mods Video mode set to 1024 x 768 / 32 bit [ 0] SDL: 1.2.10 [ 0] GL: 2.1.7873 Release [ 0] GL: ATI Technologies Inc. [ 0] GL: ATI Radeon HD 4800 Series [ 0] GLEW: 1.4.0 [ 0] Connecting to local server using number 0 [ 0] Became player 0 [ 0] Using map Small Supreme Battlefield V2.smf [ 0] Using script Cmds 1000 res [ 0] Using mod Balanced Annihilation V6.31 [ 0] Connecting to server [ 0] Parsing unit icons [ 0] Loading all definitions: 0.429000 [ 0] You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow) [ 0] Opening map file [ 0] Loading Map [ 0] Loading detail textures [ 0] Creating overhead texture [ 0] Creating ground shading [ 0] Loading tile file [ 0] Reading tiles [ 0] Reading tile map [ 0] Creating projectile texture [ 0] Number of damage types: 42 [ 0] Loading weapon definitions [ 0] Loading unit definitions [ 0] Loading feature definitions [ 0] Generating trees [ 0] Creating unit textures [ 0] Initializing map features [ 0] Reading estimate path costs (2 threads) [ 0] Creating sky [ 0] Loading LuaRules [ 0] Lua LoadCode pcall error = 2, LuaRules/main.lua, error = 2, LuaRules/gadgets.lua, [string "LuaRules/main.lua"]:26: attempt to index global 'arg' (a nil value) [ 0] Loading LuaGaia [ 0] Loading LuaUI [ 0] Using LUAUI_DIRNAME = LuaUI/ [ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt [ 0] LuaUI: bound F11 to the widget selector [ 0] LuaUI: bound CTRL+F11 to tweak mode [ 0] ahoj [ 0] Loaded widget: MexUpg Helper <helper.lua> [ 0] Loaded widget: HealthBars <unit_healthbars.lua> [ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt [ 0] Loaded widget: BA Layout <gui_ba_layout.lua> [ 0] Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua> [ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua> [ 0] Loaded widget: Defense Range v3.6 <gui_defenserange.lua> [ 0] Loaded widget: BuildBar <unit_buildbar.lua> [ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua> [ 0] Loaded widget: Start Point Remover <init_start_point_remover.lua> [ 0] Loaded widget: take com control too <takecomcontroltoo.lua> [ 0] Loaded widget: SmoothScroll <camera_smooth_move.lua> [ 0] Loaded widget: Select n Center! <gui_center_n_select.lua> [ 0] Loaded widget: LupsManager <gfx_lups_manager.lua> [ 0] Error in Shutdown() [ 0] false [ 0] Error in Shutdown(): [string "Lups/lups.lua"]:720: bad argument #1 to 'pairs' (table expected, got nil) [ 0] Removed widget: Lups [ 0] false [ 0] Error in Initialize(): [string "Lups/lups.lua"]:46: attempt to get length of global 'arg' (a nil value) [ 0] Removed widget: Lups [ 0] Loaded widget: Lups <lups_wrapper.lua> [ 0] Loaded widget: CustomFormations <unit_customformations.lua> [ 0] LuaUI v0.3 [ 0] Finalizing... [ 0] Spring 0.76b1+ [ 0] false [ 0] Error in Update(): [string "LuaUI/Widgets/gui_defenserange.lua"]:440: attempt to call field 'mod' (a nil value) [ 0] Removed widget: Defense Range v3.6 [ 0] New connection established in 0 (wanted number was 0) [ 0] Player joined as 0 [ 0] GameID: 3b55ad48920d9ceff6e120635e4f7f13 [ 1] Lups not found! Trying to activate it. [ 1] Loading: LuaUI/Widgets/lups_wrapper.lua [ 1] Error in Shutdown() [ 1] false [ 1] Error in Shutdown(): [string "Lups/lups.lua"]:720: bad argument #1 to 'pairs' (table expected, got nil) [ 1] Removed widget: Lups [ 1] false [ 1] Error in Initialize(): [string "Lups/lups.lua"]:46: attempt to get length of global 'arg' (a nil value) [ 1] Removed widget: Lups [ 1] LuaUI::RunCallIn: error = 2, LayoutButtons, [string "LuaUI/Widgets/gui_ba_layout.lua"]:122: attempt to call field 'mod' (a nil value) [ 1] LuaUI::RunCallIn: error = 2, LayoutButtons, [string "LuaUI/Widgets/gui_ba_layout.lua"]:122: attempt to call field 'mod' (a nil value) [ 1] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt [ 1066] /water 4 [ 1066] Set water rendering mode to 4 (bumpmapped) [ 1066] BumpWater-FBO: (coast)incomplete draw buffers! [ 1072] Spring 0.76b1+ has crashed. [ 1072] Exception: Access violation (0xc0000005) [ 1072] Exception Address: 0x6948b200 [ 1072] DLL information: [ 1072] 0x00400000 spring [ 1072] 0x7c900000 ntdll [ 1072] 0x7c800000 kernel32 [ 1072] 0x77dc0000 ADVAPI32 [ 1072] 0x77e70000 RPCRT4 [ 1072] 0x77fe0000 Secur32 [ 1072] 0x73ea0000 dsound [ 1072] 0x77c00000 msvcrt [ 1072] 0x774d0000 ole32 [ 1072] 0x77f10000 GDI32 [ 1072] 0x7e360000 USER32 [ 1072] 0x77bf0000 VERSION [ 1072] 0x76b20000 WINMM [ 1072] 0x5c8f0000 GLU32 [ 1072] 0x5f190000 OPENGL32 [ 1072] 0x736f0000 DDRAW [ 1072] 0x73b50000 DCIMAN32 [ 1072] 0x76c80000 IMAGEHLP [ 1072] 0x7c9c0000 SHELL32 [ 1072] 0x77f60000 SHLWAPI [ 1072] 0x71a70000 WSOCK32 [ 1072] 0x71a50000 WS2_32 [ 1072] 0x71a40000 WS2HELP [ 1072] 0x6ed80000 glew32 [ 1072] 0x10000000 ILU [ 1072] 0x055b0000 DevIL [ 1072] 0x05740000 SDL [ 1072] 0x7c340000 MSVCR71 [ 1072] 0x6e140000 boost_thread-mgw43-mt-1_35 [ 1072] 0x6fbc0000 mingwm10 [ 1072] 0x66fc0000 freetype6 [ 1072] 0x61b80000 zlib1 [ 1072] 0x76360000 IMM32 [ 1072] 0x773c0000 comctl32 [ 1072] 0x5d520000 comctl32 [ 1072] 0x5b1d0000 uxtheme [ 1072] 0x746d0000 MSCTF [ 1072] 0x10d00000 GameHook [ 1072] 0x10100000 lgscroll [ 1072] 0x78130000 MSVCR80 [ 1072] 0x77680000 NTMARTA [ 1072] 0x71ba0000 SAMLIB [ 1072] 0x76f50000 WLDAP32 [ 1072] 0x75180000 msctfime [ 1072] 0x69020000 atioglxx [ 1072] 0x719f0000 mswsock [ 1072] 0x66780000 hnetcfg [ 1072] 0x71a30000 wshtcpip [ 1072] 0x76c20000 WINTRUST [ 1072] 0x77a70000 CRYPT32 [ 1072] 0x77b10000 MSASN1 [ 1072] 0x72cb0000 wdmaud [ 1072] 0x72ca0000 msacm32 [ 1072] 0x77bd0000 MSACM32 [ 1072] 0x77bc0000 midimap [ 1072] 0x73e70000 KsUser [ 1072] 0x59bc0000 DBGHELP [ 1072] Stacktrace: [ 1072] (0) C:\WINDOWS\system32\atioglxx.dll(atiPPHSN+0x3b2460) [0x6948B200] [ 1072] (1) Unknown [0x09431BA8] [ 1072] (2) Unknown [0x09055ED0] [ 1072] (3) Unknown [0x09418850] [ 1072] (4) Unknown [0x0DD01008] [ 1072] (5) C:\WINDOWS\system32\atioglxx.dll(atiPPHSN+0x4459b0) [0x6951E750] [ 1072] (6) Unknown [0xFFFFFC78] stacktrace 2 (water 4 in settings) using configuration source "Software\SJ\Spring 0.76b1+" Adding E:\gry\spring-077 to directories Adding C:\Documents and Settings\baczyslaw\Moje dokumenty\Spring to directories Adding C:\Documents and Settings\All Users\Dane aplikacji\Spring to directories Using read-write data directory: E:\gry\spring-077\ Scanning: E:\gry\spring-077\maps Scanning: E:\gry\spring-077\base Scanning: E:\gry\spring-077\mods Video mode set to 1024 x 768 / 32 bit [ 0] SDL: 1.2.10 [ 0] GL: 2.1.7873 Release [ 0] GL: ATI Technologies Inc. [ 0] GL: ATI Radeon HD 4800 Series [ 0] GLEW: 1.4.0 [ 0] Connecting to local server using number 0 [ 0] Became player 0 [ 0] Using map Small Supreme Battlefield V2.smf [ 0] Using script Cmds 1000 res [ 0] Using mod Balanced Annihilation V6.31 [ 0] Connecting to server . [ 0] Parsing unit icons [ 0] Loading all definitions: 0.429000 [ 0] You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow) [ 0] Opening map file [ 0] Loading Map [ 0] Loading detail textures [ 0] Creating overhead texture [ 0] Creating ground shading [ 0] Loading tile file [ 0] Reading tiles [ 0] Reading tile map [ 0] Creating projectile texture [ 0] Number of damage types: 42 [ 0] Loading weapon definitions [ 0] Loading unit definitions [ 0] Loading feature definitions [ 0] Generating trees [ 0] Creating unit textures [ 0] Initializing map features [ 0] Reading estimate path costs (2 threads) [ 0] Creating sky [ 0] BumpWater-FBO: (coast)incomplete draw buffers! [ 0] Loading LuaRules [ 0] Lua LoadCode pcall error = 2, LuaRules/main.lua, error = 2, LuaRules/gadgets.lua, [string "LuaRules/main.lua"]:26: attempt to index global 'arg' (a nil value) [ 0] Loading LuaGaia [ 0] Loading LuaUI [ 0] Using LUAUI_DIRNAME = LuaUI/ [ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt [ 0] LuaUI: bound F11 to the widget selector [ 0] LuaUI: bound CTRL+F11 to tweak mode [ 0] ahoj [ 0] Loaded widget: MexUpg Helper <helper.lua> [ 0] Loaded widget: HealthBars <unit_healthbars.lua> [ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt [ 0] Loaded widget: BA Layout <gui_ba_layout.lua> [ 0] Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua> [ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua> [ 0] Loaded widget: BuildBar <unit_buildbar.lua> [ 0] Loaded widget: Defense Range v3.6 <gui_defenserange.lua> [ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua> [ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua> [ 0] Loaded widget: Start Point Remover <init_start_point_remover.lua> [ 0] Loaded widget: take com control too <takecomcontroltoo.lua> [ 0] Loaded widget: SmoothScroll <camera_smooth_move.lua> [ 0] Loaded widget: Select n Center! <gui_center_n_select.lua> [ 0] Loaded widget: LupsManager <gfx_lups_manager.lua> [ 0] Error in Shutdown() [ 0] false [ 0] Error in Shutdown(): [string "Lups/lups.lua"]:720: bad argument #1 to 'pairs' (table expected, got nil) [ 0] Removed widget: Lups [ 0] false [ 0] Error in Initialize(): [string "Lups/lups.lua"]:46: attempt to get length of global 'arg' (a nil value) [ 0] Removed widget: Lups [ 0] Loaded widget: Lups <lups_wrapper.lua> [ 0] Loaded widget: CustomFormations <unit_customformations.lua> [ 0] LuaUI v0.3 [ 0] Finalizing... [ 0] Spring 0.76b1+ [ 0] false [ 0] Error in Update(): [string "LuaUI/Widgets/gui_defenserange.lua"]:440: attempt to call field 'mod' (a nil value) [ 0] Removed widget: Defense Range v3.6 [ 0] Spring 0.76b1+ has crashed. [ 0] Exception: Access violation (0xc0000005) [ 0] Exception Address: 0x6948b200 [ 0] DLL information: [ 0] 0x00400000 spring [ 0] 0x7c900000 ntdll [ 0] 0x7c800000 kernel32 [ 0] 0x77dc0000 ADVAPI32 [ 0] 0x77e70000 RPCRT4 [ 0] 0x77fe0000 Secur32 [ 0] 0x73ea0000 dsound [ 0] 0x77c00000 msvcrt [ 0] 0x774d0000 ole32 [ 0] 0x77f10000 GDI32 [ 0] 0x7e360000 USER32 [ 0] 0x77bf0000 VERSION [ 0] 0x76b20000 WINMM [ 0] 0x5c8f0000 GLU32 [ 0] 0x5f190000 OPENGL32 [ 0] 0x736f0000 DDRAW [ 0] 0x73b50000 DCIMAN32 [ 0] 0x76c80000 IMAGEHLP [ 0] 0x7c9c0000 SHELL32 [ 0] 0x77f60000 SHLWAPI [ 0] 0x71a70000 WSOCK32 [ 0] 0x71a50000 WS2_32 [ 0] 0x71a40000 WS2HELP [ 0] 0x6ed80000 glew32 [ 0] 0x10000000 ILU [ 0] 0x055b0000 DevIL [ 0] 0x05740000 SDL [ 0] 0x7c340000 MSVCR71 [ 0] 0x6e140000 boost_thread-mgw43-mt-1_35 [ 0] 0x6fbc0000 mingwm10 [ 0] 0x66fc0000 freetype6 [ 0] 0x61b80000 zlib1 [ 0] 0x76360000 IMM32 [ 0] 0x773c0000 comctl32 [ 0] 0x5d520000 comctl32 [ 0] 0x5b1d0000 uxtheme [ 0] 0x746d0000 MSCTF [ 0] 0x10d00000 GameHook [ 0] 0x10100000 lgscroll [ 0] 0x78130000 MSVCR80 [ 0] 0x77680000 NTMARTA [ 0] 0x71ba0000 SAMLIB [ 0] 0x76f50000 WLDAP32 [ 0] 0x75180000 msctfime [ 0] 0x69020000 atioglxx [ 0] 0x719f0000 mswsock [ 0] 0x66780000 hnetcfg [ 0] 0x71a30000 wshtcpip [ 0] 0x76c20000 WINTRUST [ 0] 0x77a70000 CRYPT32 [ 0] 0x77b10000 MSASN1 [ 0] 0x72cb0000 wdmaud [ 0] 0x72ca0000 msacm32 [ 0] 0x77bd0000 MSACM32 [ 0] 0x77bc0000 midimap [ 0] 0x73e70000 KsUser [ 0] 0x59bc0000 DBGHELP [ 0] Stacktrace: [ 0] (0) C:\WINDOWS\system32\atioglxx.dll(atiPPHSN+0x3b2460) [0x6948B200] [ 0] (1) Unknown [0x09431BA8] [ 0] (2) Unknown [0x09055ED0] [ 0] (3) Unknown [0x09418850] [ 0] (4) Unknown [0x0DD7B008] [ 0] (5) C:\WINDOWS\system32\atioglxx.dll(atiPPHSN+0x4459b0) [0x6951E750] [ 0] (6) Unknown [0xFFFFFC78] gdb stacktrace (gdb) bt #0 0x6948b200 in atioglxx!DrvValidateVersion () from C:\WINDOWS\system32\atioglxx.dll #1 0x092eae48 in ?? () #2 0x00000001 in ?? () 0000003 0x00000046 in ?? () 0000004 0x093de430 in ?? () 0000005 0x092e9338 in ?? () #6 0x092ce9b8 in ?? () #7 0x0935ff08 in ?? () #8 0x69944700 in ?? () #9 0x094f5c98 in ?? () 0000010 0x06cf96b8 in ?? () #11 0x092eacf0 in ?? () 0000012 0x094f5c98 in ?? () 0000013 0x092ce9b8 in ?? () 0000014 0x092ec588 in ?? () #15 0x092ec4f0 in ?? () #16 0x09357148 in ?? () #17 0x092ce9b8 in ?? () #18 0x09357148 in ?? () #19 0x0935a490 in ?? () 0000020 0x092ce9b8 in ?? () #21 0x0935a490 in ?? () #22 0x09357148 in ?? () #23 0x092ce9b8 in ?? () 0000024 0x09357148 in ?? () #25 0x0935a490 in ?? () 0000026 0x092ce9b8 in ?? () 0000027 0x0935a490 in ?? () #28 0x00000000 in ?? () | ||||||||
Tags | No tags attached. | ||||||||
Checked infolog.txt for Errors | |||||||||
Attached Files |
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jK (developer) 2008-08-22 23:19 |
fixed with 6286? |
imbaczek (reporter) 2008-08-22 23:58 |
6303 complains about coast-incomplete draw buffers or something, but doesn't crash and looks ok-ish. [ 133] /water 4 [ 133] Set water rendering mode to 4 (bumpmapped) [ 133] BumpWater-FBO: (coast)incomplete draw buffers! |
hoijui (reporter) 2009-07-26 08:15 |
fixed ages ago by JK, but report never closed. The warning imbaczek got seems to be normal during initialization. The buffers are initialized properly after that. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2008-08-21 13:51 | imbaczek | New Issue | |
2008-08-21 13:53 | imbaczek | Severity | minor => crash |
2008-08-21 13:53 | imbaczek | Additional Information Updated | |
2008-08-22 23:19 | jK | Note Added: 0002487 | |
2008-08-22 23:58 | imbaczek | Note Added: 0002489 | |
2008-09-06 01:10 | imbaczek | Severity | crash => minor |
2008-09-06 01:10 | imbaczek | Summary | /water 4 crashes spring on ATI 4850 and catalyst 8.8 => BumpWater-FBO: (coast)incomplete draw buffers! ATI 4850 and catalyst 8.8 |
2008-09-06 01:10 | imbaczek | Description Updated | |
2008-09-06 01:10 | imbaczek | Additional Information Updated | |
2009-07-26 08:15 | hoijui | Note Added: 0003789 | |
2009-07-26 08:15 | hoijui | Status | new => resolved |
2009-07-26 08:15 | hoijui | Fixed in Version | => 0.76b1+svn |
2009-07-26 08:15 | hoijui | Resolution | open => fixed |
2009-07-26 08:15 | hoijui | Assigned To | => hoijui |