2025-07-18 04:18 CEST

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IDProjectCategoryView StatusLast Update
0001015Spring engineGeneralpublic2009-07-26 08:15
Reporterimbaczek 
Assigned Tohoijui 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Product Version0.76b1+svn 
Target VersionFixed in Version0.76b1+svn 
Summary0001015: BumpWater-FBO: (coast)incomplete draw buffers! ATI 4850 and catalyst 8.8
Descriptioncrashes during finalizing when it's set in config or in game right after /water 4 when it was something else.

catalysts 8.8 were released yesterday/today.

edit: no longer crashes, just the error message: BumpWater-FBO: (coast)incomplete draw buffers!
water looks nice and pretty.
Additional Informationstacktrace 1

using configuration source "Software\SJ\Spring 0.76b1+"
Adding E:\gry\spring-077 to directories
Adding C:\Documents and Settings\baczyslaw\Moje dokumenty\Spring to directories
Adding C:\Documents and Settings\All Users\Dane aplikacji\Spring to directories
Using read-write data directory: E:\gry\spring-077\
Scanning: E:\gry\spring-077\maps
Scanning: E:\gry\spring-077\base
Scanning: E:\gry\spring-077\mods
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7873 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon HD 4800 Series
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server using number 0
[ 0] Became player 0
[ 0] Using map Small Supreme Battlefield V2.smf
[ 0] Using script Cmds 1000 res
[ 0] Using mod Balanced Annihilation V6.31
[ 0] Connecting to server
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.429000
[ 0] You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 42
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs (2 threads)
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] Lua LoadCode pcall error = 2, LuaRules/main.lua, error = 2, LuaRules/gadgets.lua, [string "LuaRules/main.lua"]:26: attempt to index global 'arg' (a nil value)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] ahoj
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[ 0] Loaded widget: BA Layout <gui_ba_layout.lua>
[ 0] Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua>
[ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua>
[ 0] Loaded widget: Defense Range v3.6 <gui_defenserange.lua>
[ 0] Loaded widget: BuildBar <unit_buildbar.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget: Start Point Remover <init_start_point_remover.lua>
[ 0] Loaded widget: take com control too <takecomcontroltoo.lua>
[ 0] Loaded widget: SmoothScroll <camera_smooth_move.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] Error in Shutdown()
[ 0] false
[ 0] Error in Shutdown(): [string "Lups/lups.lua"]:720: bad argument #1 to 'pairs' (table expected, got nil)
[ 0] Removed widget: Lups
[ 0] false
[ 0] Error in Initialize(): [string "Lups/lups.lua"]:46: attempt to get length of global 'arg' (a nil value)
[ 0] Removed widget: Lups
[ 0] Loaded widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.76b1+
[ 0] false
[ 0] Error in Update(): [string "LuaUI/Widgets/gui_defenserange.lua"]:440: attempt to call field 'mod' (a nil value)
[ 0] Removed widget: Defense Range v3.6
[ 0] New connection established in 0 (wanted number was 0)
[ 0] Player joined as 0
[ 0] GameID: 3b55ad48920d9ceff6e120635e4f7f13
[ 1] Lups not found! Trying to activate it.
[ 1] Loading: LuaUI/Widgets/lups_wrapper.lua


[ 1] Error in Shutdown()
[ 1] false
[ 1] Error in Shutdown(): [string "Lups/lups.lua"]:720: bad argument #1 to 'pairs' (table expected, got nil)
[ 1] Removed widget: Lups
[ 1] false
[ 1] Error in Initialize(): [string "Lups/lups.lua"]:46: attempt to get length of global 'arg' (a nil value)
[ 1] Removed widget: Lups
[ 1] LuaUI::RunCallIn: error = 2, LayoutButtons, [string "LuaUI/Widgets/gui_ba_layout.lua"]:122: attempt to call field 'mod' (a nil value)
[ 1] LuaUI::RunCallIn: error = 2, LayoutButtons, [string "LuaUI/Widgets/gui_ba_layout.lua"]:122: attempt to call field 'mod' (a nil value)
[ 1] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 1066] /water 4
[ 1066] Set water rendering mode to 4 (bumpmapped)
[ 1066] BumpWater-FBO: (coast)incomplete draw buffers!
[ 1072] Spring 0.76b1+ has crashed.
[ 1072] Exception: Access violation (0xc0000005)
[ 1072] Exception Address: 0x6948b200
[ 1072] DLL information:
[ 1072] 0x00400000 spring
[ 1072] 0x7c900000 ntdll
[ 1072] 0x7c800000 kernel32
[ 1072] 0x77dc0000 ADVAPI32
[ 1072] 0x77e70000 RPCRT4
[ 1072] 0x77fe0000 Secur32
[ 1072] 0x73ea0000 dsound
[ 1072] 0x77c00000 msvcrt
[ 1072] 0x774d0000 ole32
[ 1072] 0x77f10000 GDI32
[ 1072] 0x7e360000 USER32
[ 1072] 0x77bf0000 VERSION
[ 1072] 0x76b20000 WINMM
[ 1072] 0x5c8f0000 GLU32
[ 1072] 0x5f190000 OPENGL32
[ 1072] 0x736f0000 DDRAW
[ 1072] 0x73b50000 DCIMAN32
[ 1072] 0x76c80000 IMAGEHLP
[ 1072] 0x7c9c0000 SHELL32
[ 1072] 0x77f60000 SHLWAPI
[ 1072] 0x71a70000 WSOCK32
[ 1072] 0x71a50000 WS2_32
[ 1072] 0x71a40000 WS2HELP
[ 1072] 0x6ed80000 glew32
[ 1072] 0x10000000 ILU
[ 1072] 0x055b0000 DevIL
[ 1072] 0x05740000 SDL
[ 1072] 0x7c340000 MSVCR71
[ 1072] 0x6e140000 boost_thread-mgw43-mt-1_35
[ 1072] 0x6fbc0000 mingwm10
[ 1072] 0x66fc0000 freetype6
[ 1072] 0x61b80000 zlib1
[ 1072] 0x76360000 IMM32
[ 1072] 0x773c0000 comctl32
[ 1072] 0x5d520000 comctl32
[ 1072] 0x5b1d0000 uxtheme
[ 1072] 0x746d0000 MSCTF
[ 1072] 0x10d00000 GameHook
[ 1072] 0x10100000 lgscroll
[ 1072] 0x78130000 MSVCR80
[ 1072] 0x77680000 NTMARTA
[ 1072] 0x71ba0000 SAMLIB
[ 1072] 0x76f50000 WLDAP32
[ 1072] 0x75180000 msctfime
[ 1072] 0x69020000 atioglxx
[ 1072] 0x719f0000 mswsock
[ 1072] 0x66780000 hnetcfg
[ 1072] 0x71a30000 wshtcpip
[ 1072] 0x76c20000 WINTRUST
[ 1072] 0x77a70000 CRYPT32
[ 1072] 0x77b10000 MSASN1
[ 1072] 0x72cb0000 wdmaud
[ 1072] 0x72ca0000 msacm32
[ 1072] 0x77bd0000 MSACM32
[ 1072] 0x77bc0000 midimap
[ 1072] 0x73e70000 KsUser
[ 1072] 0x59bc0000 DBGHELP
[ 1072] Stacktrace:
[ 1072] (0) C:\WINDOWS\system32\atioglxx.dll(atiPPHSN+0x3b2460) [0x6948B200]
[ 1072] (1) Unknown [0x09431BA8]
[ 1072] (2) Unknown [0x09055ED0]
[ 1072] (3) Unknown [0x09418850]
[ 1072] (4) Unknown [0x0DD01008]
[ 1072] (5) C:\WINDOWS\system32\atioglxx.dll(atiPPHSN+0x4459b0) [0x6951E750]
[ 1072] (6) Unknown [0xFFFFFC78]

stacktrace 2 (water 4 in settings)

using configuration source "Software\SJ\Spring 0.76b1+"
Adding E:\gry\spring-077 to directories
Adding C:\Documents and Settings\baczyslaw\Moje dokumenty\Spring to directories
Adding C:\Documents and Settings\All Users\Dane aplikacji\Spring to directories
Using read-write data directory: E:\gry\spring-077\
Scanning: E:\gry\spring-077\maps
Scanning: E:\gry\spring-077\base
Scanning: E:\gry\spring-077\mods
Video mode set to 1024 x 768 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7873 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon HD 4800 Series
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server using number 0
[ 0] Became player 0
[ 0] Using map Small Supreme Battlefield V2.smf
[ 0] Using script Cmds 1000 res
[ 0] Using mod Balanced Annihilation V6.31
[ 0] Connecting to server .
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.429000
[ 0] You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
[ 0] Opening map file
[ 0] Loading Map

[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 42
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs (2 threads)
[ 0] Creating sky
[ 0] BumpWater-FBO: (coast)incomplete draw buffers!
[ 0] Loading LuaRules
[ 0] Lua LoadCode pcall error = 2, LuaRules/main.lua, error = 2, LuaRules/gadgets.lua, [string "LuaRules/main.lua"]:26: attempt to index global 'arg' (a nil value)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] ahoj
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[ 0] Loaded widget: BA Layout <gui_ba_layout.lua>
[ 0] Loaded widget: Commander Name Tags 1.6 <unit_comm_nametags.lua>
[ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua>
[ 0] Loaded widget: BuildBar <unit_buildbar.lua>
[ 0] Loaded widget: Defense Range v3.6 <gui_defenserange.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget: Start Point Remover <init_start_point_remover.lua>
[ 0] Loaded widget: take com control too <takecomcontroltoo.lua>
[ 0] Loaded widget: SmoothScroll <camera_smooth_move.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] Error in Shutdown()
[ 0] false
[ 0] Error in Shutdown(): [string "Lups/lups.lua"]:720: bad argument #1 to 'pairs' (table expected, got nil)
[ 0] Removed widget: Lups
[ 0] false
[ 0] Error in Initialize(): [string "Lups/lups.lua"]:46: attempt to get length of global 'arg' (a nil value)
[ 0] Removed widget: Lups
[ 0] Loaded widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.76b1+
[ 0] false
[ 0] Error in Update(): [string "LuaUI/Widgets/gui_defenserange.lua"]:440: attempt to call field 'mod' (a nil value)
[ 0] Removed widget: Defense Range v3.6
[ 0] Spring 0.76b1+ has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x6948b200
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x7c900000 ntdll
[ 0] 0x7c800000 kernel32
[ 0] 0x77dc0000 ADVAPI32
[ 0] 0x77e70000 RPCRT4
[ 0] 0x77fe0000 Secur32
[ 0] 0x73ea0000 dsound
[ 0] 0x77c00000 msvcrt
[ 0] 0x774d0000 ole32
[ 0] 0x77f10000 GDI32
[ 0] 0x7e360000 USER32
[ 0] 0x77bf0000 VERSION
[ 0] 0x76b20000 WINMM
[ 0] 0x5c8f0000 GLU32
[ 0] 0x5f190000 OPENGL32
[ 0] 0x736f0000 DDRAW
[ 0] 0x73b50000 DCIMAN32
[ 0] 0x76c80000 IMAGEHLP
[ 0] 0x7c9c0000 SHELL32
[ 0] 0x77f60000 SHLWAPI
[ 0] 0x71a70000 WSOCK32
[ 0] 0x71a50000 WS2_32
[ 0] 0x71a40000 WS2HELP
[ 0] 0x6ed80000 glew32
[ 0] 0x10000000 ILU
[ 0] 0x055b0000 DevIL
[ 0] 0x05740000 SDL
[ 0] 0x7c340000 MSVCR71
[ 0] 0x6e140000 boost_thread-mgw43-mt-1_35
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x76360000 IMM32
[ 0] 0x773c0000 comctl32
[ 0] 0x5d520000 comctl32
[ 0] 0x5b1d0000 uxtheme
[ 0] 0x746d0000 MSCTF
[ 0] 0x10d00000 GameHook
[ 0] 0x10100000 lgscroll
[ 0] 0x78130000 MSVCR80
[ 0] 0x77680000 NTMARTA
[ 0] 0x71ba0000 SAMLIB
[ 0] 0x76f50000 WLDAP32
[ 0] 0x75180000 msctfime
[ 0] 0x69020000 atioglxx
[ 0] 0x719f0000 mswsock
[ 0] 0x66780000 hnetcfg
[ 0] 0x71a30000 wshtcpip
[ 0] 0x76c20000 WINTRUST
[ 0] 0x77a70000 CRYPT32
[ 0] 0x77b10000 MSASN1
[ 0] 0x72cb0000 wdmaud
[ 0] 0x72ca0000 msacm32
[ 0] 0x77bd0000 MSACM32
[ 0] 0x77bc0000 midimap
[ 0] 0x73e70000 KsUser
[ 0] 0x59bc0000 DBGHELP
[ 0] Stacktrace:
[ 0] (0) C:\WINDOWS\system32\atioglxx.dll(atiPPHSN+0x3b2460) [0x6948B200]
[ 0] (1) Unknown [0x09431BA8]
[ 0] (2) Unknown [0x09055ED0]
[ 0] (3) Unknown [0x09418850]
[ 0] (4) Unknown [0x0DD7B008]
[ 0] (5) C:\WINDOWS\system32\atioglxx.dll(atiPPHSN+0x4459b0) [0x6951E750]
[ 0] (6) Unknown [0xFFFFFC78]

gdb stacktrace

(gdb) bt
#0 0x6948b200 in atioglxx!DrvValidateVersion ()
   from C:\WINDOWS\system32\atioglxx.dll
#1 0x092eae48 in ?? ()
#2 0x00000001 in ?? ()
0000003 0x00000046 in ?? ()
0000004 0x093de430 in ?? ()
0000005 0x092e9338 in ?? ()
#6 0x092ce9b8 in ?? ()
#7 0x0935ff08 in ?? ()
#8 0x69944700 in ?? ()
#9 0x094f5c98 in ?? ()
0000010 0x06cf96b8 in ?? ()
#11 0x092eacf0 in ?? ()
0000012 0x094f5c98 in ?? ()
0000013 0x092ce9b8 in ?? ()
0000014 0x092ec588 in ?? ()
#15 0x092ec4f0 in ?? ()
#16 0x09357148 in ?? ()
#17 0x092ce9b8 in ?? ()
#18 0x09357148 in ?? ()
#19 0x0935a490 in ?? ()
0000020 0x092ce9b8 in ?? ()
#21 0x0935a490 in ?? ()
#22 0x09357148 in ?? ()
#23 0x092ce9b8 in ?? ()
0000024 0x09357148 in ?? ()
#25 0x0935a490 in ?? ()
0000026 0x092ce9b8 in ?? ()
0000027 0x0935a490 in ?? ()
#28 0x00000000 in ?? ()
TagsNo tags attached.
Checked infolog.txt for Errors
Attached Files

-Relationships
+Relationships

-Notes

~0002487

jK (developer)

fixed with 6286?

~0002489

imbaczek (reporter)

6303 complains about coast-incomplete draw buffers or something, but doesn't crash and looks ok-ish.

[ 133] /water 4
[ 133] Set water rendering mode to 4 (bumpmapped)
[ 133] BumpWater-FBO: (coast)incomplete draw buffers!

~0003789

hoijui (reporter)

fixed ages ago by JK, but report never closed.
The warning imbaczek got seems to be normal during initialization. The buffers are initialized properly after that.
+Notes

-Issue History
Date Modified Username Field Change
2008-08-21 13:51 imbaczek New Issue
2008-08-21 13:53 imbaczek Severity minor => crash
2008-08-21 13:53 imbaczek Additional Information Updated
2008-08-22 23:19 jK Note Added: 0002487
2008-08-22 23:58 imbaczek Note Added: 0002489
2008-09-06 01:10 imbaczek Severity crash => minor
2008-09-06 01:10 imbaczek Summary /water 4 crashes spring on ATI 4850 and catalyst 8.8 => BumpWater-FBO: (coast)incomplete draw buffers! ATI 4850 and catalyst 8.8
2008-09-06 01:10 imbaczek Description Updated
2008-09-06 01:10 imbaczek Additional Information Updated
2009-07-26 08:15 hoijui Note Added: 0003789
2009-07-26 08:15 hoijui Status new => resolved
2009-07-26 08:15 hoijui Fixed in Version => 0.76b1+svn
2009-07-26 08:15 hoijui Resolution open => fixed
2009-07-26 08:15 hoijui Assigned To => hoijui
+Issue History