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Changesets: spring

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develop e0427e10
Timestamp: 2016-12-01 21:51:54
Author: jK
Details ] Diff ]
attempt to fix another gcc pre4.9 bug
mod - rts/System/ThreadPool.h Diff ] File ]
develop 566def3d
Timestamp: 2016-12-01 21:47:07
Author: jK
Details ] Diff ]
attempt to workaround a GCC bug
mod - rts/System/ThreadPool.h Diff ] File ]
develop daeeff2d
Timestamp: 2016-12-01 21:40:17
Author: jK
Details ] Diff ]
attempt to fix Win-Future
mod - rts/System/Platform/Win/Future.h Diff ] File ]
develop 1551666f
Timestamp: 2016-12-01 21:30:39
Author: jK
Details ] Diff ]
another cmake build fix
mod - CMakeLists.txt Diff ] File ]
develop 9e08ce82
Timestamp: 2016-12-01 21:23:19
Author: jK
Details ] Diff ]
add missing include in CriticalSection.h
mod - rts/System/Platform/Win/CriticalSection.h Diff ] File ]
develop 9b30580c
Timestamp: 2016-12-01 21:14:48
Author: jK
Details ] Diff ]
fix windows UT dependencies
mod - test/CMakeLists.txt Diff ] File ]
develop c12dba95
Timestamp: 2016-12-01 21:04:52
Author: jK
Details ] Diff ]
fix for old cmake versions
mod - CMakeLists.txt Diff ] File ]
mod - rts/System/CMakeLists.txt Diff ] File ]
develop 986ed935
Timestamp: 2016-12-01 20:57:07
Author: jK
Details ] Diff ]
massive ThreadPool reaction & idle improvements:
* use 100% lockfree queue
* allocate parallel tasks in pools
* fix & improve wake up of sleeping worker threads
mod - rts/System/Platform/Threading.cpp Diff ] File ]
mod - rts/System/ThreadPool.cpp Diff ] File ]
mod - rts/System/ThreadPool.h Diff ] File ]
develop ed95df3c
Timestamp: 2016-12-01 20:39:56
Author: jK
Details ] Diff ]
fix two std::abs(float) errors
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/lib/assimp/code/ColladaLoader.cpp Diff ] File ]
develop e4071ef3
Timestamp: 2016-12-01 18:02:05
Author: jK
Details ] Diff ]
much SpringThreading stuff:
* move OS specific files to rts/System/Platform/${OS}/*
* fix spring::condition_variable when spring::mutex is not std::mutex
* add spring::signal, it's like a condition_variable but wakes up all waiting treads at once and not just one by one
mod - CMakeLists.txt Diff ] File ]
mod - rts/System/CMakeLists.txt Diff ] File ]
add - rts/System/Platform/Mac/Signal.cpp Diff ] File ]
add - rts/System/Platform/Mac/Signal.h Diff ] File ]
add - rts/System/Platform/Win/CriticalSection.cpp Diff ] File ]
add - rts/System/Platform/Win/Future.h Diff ] File ]
rm - rts/System/Threading/CriticalSection.cpp Diff ] File ]
mod - rts/System/Threading/SpringThreading.h Diff ] File ]
develop efc1aaf3
Timestamp: 2016-12-01 17:53:43
Author: jK
Details ] Diff ]
add missing threading dependencies in some UnitTests
mod - test/CMakeLists.txt Diff ] File ]
develop 57b8b20a
Timestamp: 2016-12-01 17:52:55
Author: jK
Details ] Diff ]
nlc
mod - rts/System/Misc/SpringTime.cpp Diff ] File ]
develop 5f61abaf
Timestamp: 2016-11-30 14:39:12
Author: jK
Details ] Diff ]
get rid of mutexes in SpringTime
mod - rts/System/Misc/SpringTime.cpp Diff ] File ]
develop ac665bd6
Timestamp: 2016-11-28 22:36:58
Author: abma
Details ] Diff ]
(try to) fix unittest
mod - test/engine/System/testThreadPool.cpp Diff ] File ]
develop 88e1aac7
Timestamp: 2016-11-27 16:04:49
Author: jK
Details ] Diff ]
ThreadPool UnitTest: add multiple reaction tests
mod - rts/System/Misc/SpringTime.h Diff ] File ]
mod - test/engine/System/testThreadPool.cpp Diff ] File ]
develop df5276b7
Timestamp: 2016-11-22 20:49:43
Author: abma
Details ] Diff ]
fix 0005399, stacktrace translator hangs:
don't listen to the web as invalid requests seems to make it hang in rare cases
mod - buildbot/stacktrace_translator/frontend/index.php Diff ] File ]
mod - buildbot/stacktrace_translator/stacktrace_translator.py Diff ] File ]
develop af1edb12
Timestamp: 2016-11-20 15:23:42
Author: Eshed
Details ] Diff ]
Change log levels in ModelParser
mod - rts/Rendering/Models/IModelParser.cpp Diff ] File ]
develop ddbb5ca7
Timestamp: 2016-11-19 17:35:13
Author: Eshed
Details ] Diff ]
fix 0005397
mod - rts/ExternalAI/SSkirmishAICallbackImpl.cpp Diff ] File ]
develop 723eb8f3
Timestamp: 2016-11-19 15:33:51
Author: Eshed
Details ] Diff ]
bump PE version
mod - doc/changelog.txt Diff ] File ]
mod - rts/Sim/Path/Default/PathConstants.h Diff ] File ]
develop e32391f9
Timestamp: 2016-11-18 13:57:25
Author: Eshed
Details ] Diff ]
Add Spring.{Set,Get}VideoCapturingMode()
mod - rts/Game/AviVideoCapturing.cpp Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedCtrl.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.h Diff ] File ]
mod - rts/Net/GameServer.cpp Diff ] File ]
mod - rts/Net/NetCommands.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.h Diff ] File ]
develop 2287ee5d
Timestamp: 2016-11-18 13:55:13
Author: Eshed
Details ] Diff ]
Add FPSClampPos config

Sets whether the engine should verify the camera doesn't hit ground/go too far
this and other FPS camera configs can now be changed midgame and will affect the next frame drawn.
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/Camera/FPSController.cpp Diff ] File ]
mod - rts/Game/Camera/FPSController.h Diff ] File ]
develop cf019a75
Timestamp: 2016-11-17 23:11:06
Author: Eshed
Details ] Diff ]
fix windows highres clock
mod - rts/System/Misc/SpringTime.cpp Diff ] File ]
develop ea412967
Timestamp: 2016-11-17 22:19:06
Author: Eshed
Details ] Diff ]
I was stupid
mod - rts/Sim/Path/Default/PathDataTypes.h Diff ] File ]
develop 6121ea5d
Timestamp: 2016-11-17 22:18:31
Author: Eshed
Details ] Diff ]
Fix 0005394 0005395
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Map/Ground.cpp Diff ] File ]
mod - rts/Map/Ground.h Diff ] File ]
develop 36e115b1
Timestamp: 2016-11-15 14:44:18
Author: Eshed
Details ] Diff ]
Fix 0005390
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/System/TdfParser.cpp Diff ] File ]
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