2025-08-23 11:51 CEST

Changesets: spring

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develop c8d73777
Timestamp: 2017-07-25 17:08:12
Author: rt
Details ] Diff ]
don't draw offscreen unit icons
mod - rts/Rendering/UnitDrawer.cpp Diff ] File ]
develop 5880ba9e
Timestamp: 2017-07-25 17:03:19
Author: rt
Details ] Diff ]
only query GL_TEXTURE_FREE_MEMORY_ATI since the others can double-count
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Rendering/GlobalRendering.cpp Diff ] File ]
develop 3772422b
Timestamp: 2017-07-24 17:56:35
Author: rt
Details ] Diff ]
Merge branch 'develop' into NativeRawMove
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/InputReceiver.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop bc9bb4d3
Timestamp: 2017-07-24 17:55:37
Author: rt
Details ] Diff ]
fix 0005671
mod - doc/changelog.txt Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/InputReceiver.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UnsyncedGameCommands.cpp Diff ] File ]
develop a5298ef2
Timestamp: 2017-07-23 22:35:56
Author: rt
Details ] Diff ]
Merge branch 'develop' into NativeRawMove
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 99356e6c
Timestamp: 2017-07-23 22:34:50
Author: rt
Details ] Diff ]
fix assert
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 6aadcc45
Timestamp: 2017-07-23 01:43:57
Author: rt
Details ] Diff ]
Merge branch 'develop' into NativeRawMove
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
develop 49e18c4d
Timestamp: 2017-07-23 01:43:03
Author: rt
Details ] Diff ]
nlc add. bac89bd5
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
develop 51e1163f
Timestamp: 2017-07-23 00:59:10
Author: rt
Details ] Diff ]
handle raw movement directly in the PFS
mod - rts/Sim/MoveTypes/MoveDefHandler.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/MoveDefHandler.h Diff ] File ]
mod - rts/Sim/Path/Default/IPathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/Default/IPathFinder.h Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinder.h Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.cpp Diff ] File ]
mod - rts/Sim/Path/Default/PathFinderDef.h Diff ] File ]
mod - rts/Sim/Path/Default/PathManager.cpp Diff ] File ]
develop bac89bd5
Timestamp: 2017-07-22 22:52:14
Author: rt
Details ] Diff ]
close 0000327
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
develop b9f73253
Timestamp: 2017-07-22 10:49:14
Author: rtri
Committer: GitHub
Details ] Diff ]
changelog omission
mod - doc/changelog.txt Diff ] File ]
develop ff0286ba
Timestamp: 2017-07-21 20:30:26
Author: rt
Details ] Diff ]
add ScopedOnceTimer's around {Weapon,Unit,Feature}Def loading
mod - rts/Game/Game.cpp Diff ] File ]
develop 849611a5
Timestamp: 2017-07-21 20:29:48
Author: rt
Details ] Diff ]
fix 0005659
mod - doc/changelog.txt Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemInitializer.cpp Diff ] File ]
mod - rts/System/FileSystem/FileSystemInitializer.h Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]
develop 0f10be0d
Timestamp: 2017-07-18 20:04:46
Author: sprunk
Committer: Eshed
Details ] Diff ]
Expose move/fire state codes to Lua CMD table
mod - rts/Lua/LuaConstCMD.cpp Diff ] File ]
develop 87b33dd5
Timestamp: 2017-07-18 17:27:44
Author: rt
Details ] Diff ]
fix LuaMat uniform validation on ATI
mod - doc/changelog.txt Diff ] File ]
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
mod - rts/Rendering/Shaders/Shader.cpp Diff ] File ]
mod - rts/Rendering/Shaders/Shader.h Diff ] File ]
mod - rts/System/FileSystem/DataDirLocater.cpp Diff ] File ]
develop ff0c4ab4
Timestamp: 2017-07-18 09:40:15
Author: Eshed
Details ] Diff ]
ATI requires all uniforms to be bound when validating.
mod - rts/Rendering/UnitDrawerState.cpp Diff ] File ]
develop 37040bb3
Timestamp: 2017-07-17 20:20:59
Author: rtri
Committer: GitHub
Details ] Diff ]
s/outside LOS/in metal
mod - doc/changelog.txt Diff ] File ]
develop 37dc5346
Timestamp: 2017-07-17 19:31:37
Author: rt
Details ] Diff ]
fix 0005197
mod - cont/base/springcontent/shaders/GLSL/GrassFragProg.glsl Diff ] File ]
mod - doc/changelog.txt Diff ] File ]
mod - rts/Map/SMF/SMFRenderState.cpp Diff ] File ]
mod - rts/Rendering/Env/GrassDrawer.cpp Diff ] File ]
develop 96b83166
Timestamp: 2017-07-17 18:33:02
Author: rt
Details ] Diff ]
add. a44c642e
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
develop ec8195ed
Timestamp: 2017-07-17 17:09:55
Author: sprunk
Committer: rtri
Details ] Diff ]
Allow firestate 3 in cob and unitdef (0000322)

* allow setting runtime/initial firestate to 3 [FIREATNEUTRAL] from scripts and unitdefs
mod - doc/changelog.txt Diff ] File ]
mod - rts/Sim/Units/Scripts/UnitScript.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.cpp Diff ] File ]
develop f8735974
Timestamp: 2017-07-17 17:05:05
Author: Eshed
Details ] Diff ]
Fix 0005656

Not the best solution, I don't want to do the 100% accurate one before
the release
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
mod - rts/Sim/Weapons/PlasmaRepulser.h Diff ] File ]
develop 78dec6ab
Timestamp: 2017-07-17 14:52:14
Author: rtri
Committer: GitHub
Details ] Diff ]
don't over-allocate if count > size either
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop 3051c87c
Timestamp: 2017-07-17 14:27:06
Author: sprunk
Committer: rtri
Details ] Diff ]
PackCommandQueue: dont overallocate array (0000320)

Prevents allocating a bigass table when getting just one command. Getting just the front of the command queue is a fairly common action.
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
develop b9c1322e
Timestamp: 2017-07-17 14:03:31
Author: Eshed
Details ] Diff ]
Fix shield position
mod - rts/Sim/Weapons/PlasmaRepulser.cpp Diff ] File ]
develop cf98768c
Timestamp: 2017-07-17 12:58:06
Author: rtri
Committer: GitHub
Details ] Diff ]
nlc
mod - rts/Lua/LuaShaders.cpp Diff ] File ]
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