Gameplay Strategy For The Mod Developer

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Overview

As the developer of play content for the Spring engine, you are catering to an audience of players, many of them intelligent and creative. Through trial and error with the units you include, they will establish tactics and define overhead strategies which can be employed in your mod.

The Mod Developer's Role In Relation To Strategy

As a developer you have two chief responsibilities outside of your personal vision of what your mod should be. You are supposed to present a dynamic enviroment with units that promote the sort of play originally intended by your vision. On the other hand your game design must compensate for the actions and desires of the player base.

In example, if an artillery unit is highly capable in direct combat, chances are you have let the role of the unit collapse and must correct the mistake. In order to solve issues like this you must be aware of what the players are doing. These events are inevitable, as promoted by the interaction between your vision, the engine, different maps and of course the ever-present force of sheer human creativity.

Conclusion

In many ways, the developer of mod content for the Spring engine defines the limits of strategy and tactics within his or her own mod. It is thus your responsibility to rectify issues which undermine the gameplay strategy you seek to promote, and this takes precedence over cosmetics or the popular opinion. Your vision, your role.

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