more intelligent groups

more intelligent groups

Requests for features in the spring code.

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10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

more intelligent groups

Post by 10053r »

One of the best things about the OTA engine was how smart it was about groups. If you made a factory group 1, all the units it made were also group 1. Spring does this, and it is good. However, the REALLY smart thing that OTA did was that if you selected group 1 and there were units and factories that had built those units, only the units were selected. You only got the factory if there were only factories in the group.

Current behavior in Spring:
Build vehicle plant, make it group 1, build 10 jeffies, select group 1 ->
1 vehicle plant and 10 jeffies selected.

Better behavior from OTA:
Build vehicle plant, make it group 1, build 10 jeffies, select group 1 ->
10 jeffies selected.

Possible? Easy? Next release?
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Bobcatben
Posts: 120
Joined: 10 Mar 2006, 17:01

Post by Bobcatben »

and the side effect of the way taspring does it, is that you select the group, and tell them to attack something or move somewhere, and the factory is told to also.

and ota would select the factories, if there were no units in the group yet.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Ctrl click on the factory?
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Takes longer?
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

Yes, but unleash you are playing kernel panic on a 512x512 map I dont think you need that much speed... :P
Maybe make it that holding certain buttons while selecting a group would chose only one unit type? (like if you holded the kbots button while selecting your kbots group it would exclude the factory since it is not a kbot) It sounds more pratic for me. Maybe we could even make something to chose specific units... (like peewees from out a group of various kbots)
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Bobcatben
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Joined: 10 Mar 2006, 17:01

Post by Bobcatben »

just make it not select factories in the group when they're are units in it, if theres no units, then select the factories
manored
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Joined: 15 Nov 2006, 00:37

Post by manored »

Bobcatben wrote:just make it not select factories in the group when they're are units in it, if theres no units, then select the factories
Some people may like that the factories are selected too and... why to think small if you can think big? :P
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mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

Isn't this the kind of thing that LuaUI is supposed to alleviate?
trepan
Former Engine Dev
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Joined: 17 Nov 2005, 00:52

Post by trepan »

LuaUI can do what is being asked, in at least two different ways ;)
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Just to clarify: That extra half-second can and will make a difference in serious online play, BA, XTA, etc. My personal workaround (until a LUAUI solution is created) is just mad micro :)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

You could bind a key that removes all factories from your selection. I do see a point in selecting the factory as well but optimally I'd prefer being able to assign different groups to the factory and its produce.

A useful function in Earth 2160 is that you can assign each build button to a group (which means you can e.g. automatically have all tanks in group 1 and all artillery in group 2 even while producing a batch of both) and set whether the units should go to the rally point or the group they were assigned to when built.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

really? guess i ve been enjoying the pretty graphics to much to notice :P
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Bobcatben
Posts: 120
Joined: 10 Mar 2006, 17:01

Post by Bobcatben »

man, once i got a video card good enough toplay earth 2160, it seemed like the stopped selling it, i cant find it anywhere...... back to the selection thing tho. what i did was i bound a key that selected all non transport aircraft with weapons, ctrl+x, since aircraft are hard to wrangle and ctrl+z them to get them all. i didnt make one for ground units cause they are slower and easier to catch, and theres so many different types i usualy have several groups of them.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

Dragon45 wrote:Just to clarify: That extra half-second can and will make a difference in serious online play, BA, XTA, etc. My personal workaround (until a LUAUI solution is created) is just mad micro :)
Only if you be nooby enough to let em enter your base... :P
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

manored wrote:
Dragon45 wrote:Just to clarify: That extra half-second can and will make a difference in serious online play, BA, XTA, etc. My personal workaround (until a LUAUI solution is created) is just mad micro :)
Only if you be nooby enough to let em enter your base... :P
Yeah, if ur pro u maek dfens so they cant get in.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

what has micro got to do with entering your base? someone entering your base generally happens when you lose, a result of having crap micro.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

manored wrote:
Dragon45 wrote:Just to clarify: That extra half-second can and will make a difference in serious online play, BA, XTA, etc. My personal workaround (until a LUAUI solution is created) is just mad micro :)
Only if you be nooby enough to let em enter your base... :P
Yeah man all the pros only micro their shit inside their base, outside its just like 'yo do whateva yo'
Radja
Posts: 70
Joined: 30 Dec 2006, 19:48

Post by Radja »

what about a key/script/whatever to exclude builders out of groups?

that way you:

add factory to group (g1)

create units

select group g1 (with the no-builders modifier enabled)

reassign combat units to a new group (g2)

new units will still be asigned to a group (g1) and your current group is ready to deploy (in g2)


now we need a free key for it
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

I don't use groups, or indeed my keyboard for much other than scrolling. Why? Carpal Madness! Wait... should be a Kernel Madness variant...
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

My problem is that you lose some commands (like line-move) when you have a factory selected. This particularly hurts in Kernel Panic. Still, my preferred solution would be to just allow the line-move order and send the newly-built units to the middle of the line.
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