more intelligent groups
Moderator: Moderators
more intelligent groups
One of the best things about the OTA engine was how smart it was about groups. If you made a factory group 1, all the units it made were also group 1. Spring does this, and it is good. However, the REALLY smart thing that OTA did was that if you selected group 1 and there were units and factories that had built those units, only the units were selected. You only got the factory if there were only factories in the group.
Current behavior in Spring:
Build vehicle plant, make it group 1, build 10 jeffies, select group 1 ->
1 vehicle plant and 10 jeffies selected.
Better behavior from OTA:
Build vehicle plant, make it group 1, build 10 jeffies, select group 1 ->
10 jeffies selected.
Possible? Easy? Next release?
Current behavior in Spring:
Build vehicle plant, make it group 1, build 10 jeffies, select group 1 ->
1 vehicle plant and 10 jeffies selected.
Better behavior from OTA:
Build vehicle plant, make it group 1, build 10 jeffies, select group 1 ->
10 jeffies selected.
Possible? Easy? Next release?
Yes, but unleash you are playing kernel panic on a 512x512 map I dont think you need that much speed... 
Maybe make it that holding certain buttons while selecting a group would chose only one unit type? (like if you holded the kbots button while selecting your kbots group it would exclude the factory since it is not a kbot) It sounds more pratic for me. Maybe we could even make something to chose specific units... (like peewees from out a group of various kbots)

Maybe make it that holding certain buttons while selecting a group would chose only one unit type? (like if you holded the kbots button while selecting your kbots group it would exclude the factory since it is not a kbot) It sounds more pratic for me. Maybe we could even make something to chose specific units... (like peewees from out a group of various kbots)
You could bind a key that removes all factories from your selection. I do see a point in selecting the factory as well but optimally I'd prefer being able to assign different groups to the factory and its produce.
A useful function in Earth 2160 is that you can assign each build button to a group (which means you can e.g. automatically have all tanks in group 1 and all artillery in group 2 even while producing a batch of both) and set whether the units should go to the rally point or the group they were assigned to when built.
A useful function in Earth 2160 is that you can assign each build button to a group (which means you can e.g. automatically have all tanks in group 1 and all artillery in group 2 even while producing a batch of both) and set whether the units should go to the rally point or the group they were assigned to when built.
man, once i got a video card good enough toplay earth 2160, it seemed like the stopped selling it, i cant find it anywhere...... back to the selection thing tho. what i did was i bound a key that selected all non transport aircraft with weapons, ctrl+x, since aircraft are hard to wrangle and ctrl+z them to get them all. i didnt make one for ground units cause they are slower and easier to catch, and theres so many different types i usualy have several groups of them.
Yeah, if ur pro u maek dfens so they cant get in.manored wrote:Only if you be nooby enough to let em enter your base...Dragon45 wrote:Just to clarify: That extra half-second can and will make a difference in serious online play, BA, XTA, etc. My personal workaround (until a LUAUI solution is created) is just mad micro :)
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Yeah man all the pros only micro their shit inside their base, outside its just like 'yo do whateva yo'manored wrote:Only if you be nooby enough to let em enter your base...Dragon45 wrote:Just to clarify: That extra half-second can and will make a difference in serious online play, BA, XTA, etc. My personal workaround (until a LUAUI solution is created) is just mad micro :)
what about a key/script/whatever to exclude builders out of groups?
that way you:
add factory to group (g1)
create units
select group g1 (with the no-builders modifier enabled)
reassign combat units to a new group (g2)
new units will still be asigned to a group (g1) and your current group is ready to deploy (in g2)
now we need a free key for it
that way you:
add factory to group (g1)
create units
select group g1 (with the no-builders modifier enabled)
reassign combat units to a new group (g2)
new units will still be asigned to a group (g1) and your current group is ready to deploy (in g2)
now we need a free key for it