GUI/Group feature Additions

GUI/Group feature Additions

Requests for features in the spring code.

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BoredJoe
Posts: 139
Joined: 03 Mar 2006, 01:37

GUI/Group feature Additions

Post by BoredJoe »

This request comes in 2 parts, part 1 isn't very interesting, so skip to part 2 if you get a bit bored.

PART 1

So I was thinking about springs current GUI. The bottom left corner specifically, and a few gripes I have with it.

When you arn't selecting a unit/factory the display should be "off" by default (I don't mean for it to be off when you're selecting something btw). It displays information that is almost completely and utterly useless:

-the terrain type
-the mouse coordinates
-the elevation
-the metal ( f4? )
-hardness (hard to quantify unless it gives me words such as "very soft", "hard", etc)
-the speeds ( a "speed map" would be much more useful, otherwise i only know the speed of just 1 terrain type (assuming it has more), although tbh 99.9% of people ignore what the speeds are anyway and assume they're all at 1.0 )

PART 2

Currently when selecting large groups of units, you're bound to overlap a few times and accidently grab a factory or llt or somethings, you realise after your orders havn't been sent and you're left to either search hard for those specific units and ctrl click them or reselect carefully.

What I want is this:

Image

Unit Management
All the important information is displayed, you can immediately see what unit you've accidentally got, but you can get rid of it by just ctrl+clicking on the GUI instead, or if you just want the peewees, just click on the peewees and get rid of all the other units selected.

Grouping
If you have selected a massive group of mixed units (e.g.) Bulldogs + Penetrators + Antiair.You can click the "together" button, and all the units are put into 1 Ctrl group (you can still select the bulldogs by just clicking and sending them elsewhere) This means it's possible to coordinate several different attacks with several different groups of units at the same time within the same Ctrl group!

or if you want to micro them seperately in individual control groups, you can click the "Seperate" button and each mass of units is given their own Ctrl Group

Health Display
Health of each group of units is shown seperately so that in a massive battle with mixed units you very easily can see which units are taking a fall and which are surviving (when units look similar from a distance, or there are too many units to count, this would be very useful)

Its my idea, so naturally I think its amazing, so...Feedback?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Probably already possible / possible in next Spring release with the new LUA UI stuff. Ask Trepan
BoredJoe
Posts: 139
Joined: 03 Mar 2006, 01:37

Post by BoredJoe »

Guessmyname wrote:Probably already possible / possible in next Spring release with the new LUA UI stuff. Ask Trepan

I know part 1 is almost definately possible currently, not sure about part 2 though. which is what i'd really like to see in spring


EDIT: sorry for stretching the forum a little bit >.<
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Learn LUA, write it.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Look in MeltraX threads and make your suggestions there, he is working on the a new lua GUI and wants ideas.
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