PART 1
So I was thinking about springs current GUI. The bottom left corner specifically, and a few gripes I have with it.
When you arn't selecting a unit/factory the display should be "off" by default (I don't mean for it to be off when you're selecting something btw). It displays information that is almost completely and utterly useless:
-the terrain type
-the mouse coordinates
-the elevation
-the metal ( f4? )
-hardness (hard to quantify unless it gives me words such as "very soft", "hard", etc)
-the speeds ( a "speed map" would be much more useful, otherwise i only know the speed of just 1 terrain type (assuming it has more), although tbh 99.9% of people ignore what the speeds are anyway and assume they're all at 1.0 )
PART 2
Currently when selecting large groups of units, you're bound to overlap a few times and accidently grab a factory or llt or somethings, you realise after your orders havn't been sent and you're left to either search hard for those specific units and ctrl click them or reselect carefully.
What I want is this:

Unit Management
All the important information is displayed, you can immediately see what unit you've accidentally got, but you can get rid of it by just ctrl+clicking on the GUI instead, or if you just want the peewees, just click on the peewees and get rid of all the other units selected.
Grouping
If you have selected a massive group of mixed units (e.g.) Bulldogs + Penetrators + Antiair.You can click the "together" button, and all the units are put into 1 Ctrl group (you can still select the bulldogs by just clicking and sending them elsewhere) This means it's possible to coordinate several different attacks with several different groups of units at the same time within the same Ctrl group!
or if you want to micro them seperately in individual control groups, you can click the "Seperate" button and each mass of units is given their own Ctrl Group
Health Display
Health of each group of units is shown seperately so that in a massive battle with mixed units you very easily can see which units are taking a fall and which are surviving (when units look similar from a distance, or there are too many units to count, this would be very useful)
Its my idea, so naturally I think its amazing, so...Feedback?