Attacking Patrol

Attacking Patrol

Requests for features in the spring code.

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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Attacking Patrol

Post by Neuralize »

Currently, patrol for the most part is completely useless. Units typically go way out of the range of the patrol and pursue an enemy which they end up being killed by a much decently micro'd unit. The only situation where I've seen patrol actually work work is with aircraft that are patrolling allied airspace.

I want a different kind of patrol where turreted units do not deviate from their path but still fire upon the enemy and keep moving, basically, a kind of auto-micro.

I find it very ridiculous that a ground unit will be on patrol, see an enemy unit, STOP, and then begin to attack. I'd rather the unit stick to it's patrol path and fire while sticking to that path.
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

Use repeat+move..
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

Is this affected by firestance (hold pos/maneuver/roam)?
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ILMTitan
Spring Developer
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Joined: 13 Nov 2004, 08:35

Post by ILMTitan »

It should be, but the attack code has changed a fair amount, so I may need to look into that.

Edit: Apparently units on hold position can still move 500 to follow a unit that they attacked due to fight or patrol, an the same distance is true for maneuver. I am going to change it to 0 for hold position and 500 for maneuver.

Edit2: Change committed to svn. Units will still stop and fight, but I consider that a feature. If you don't want it to fight, don't use fight/patrol. Use move+repeat.
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LordMatt
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Post by LordMatt »

ILMTitan wrote:Units will still stop and fight, but I consider that a feature. If you don't want it to fight, don't use fight/patrol. Use move+repeat.
Or hold fire. ;)
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Guessmyname
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Post by Guessmyname »

Tobi wrote:Use repeat+move..
that's somewhat counter-intuitive, no?
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ILMTitan
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Post by ILMTitan »

@guessmyname he was describing a system where units always move along the given path, and only fire at targets of opportunity as they pass by. I don't think it is counter-intuitive to use repeat+move in that case.

@LordMatt if you use hold fire, then the units will stay on the path and keep moving, but they wont fire at targets of opportunity.
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Neuralize
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Post by Neuralize »

I always run into TERRIBLE problems with the repeat features. Bleh.
Last edited by Neuralize on 07 Feb 2007, 09:30, edited 1 time in total.
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smoth
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Post by smoth »

maneuver leash length is supposed to control how far units drift off. Does that not not work in spring?
BDCoolio
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Joined: 08 Jan 2007, 03:55

Post by BDCoolio »

ILMTitan wrote:@LordMatt if you use hold fire, then the units will stay on the path and keep moving, but they wont fire at targets of opportunity.
Hence the " :wink: "

:P
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ILMTitan
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Post by ILMTitan »

smoth wrote:maneuver leash length is supposed to control how far units drift off. Does that not not work in spring?
In this one instance (ground units attacking another unit due to a temporary command), there was no distinction between maneuver and hold position, but there was a distinction between maneuver and roam. This has been fixed for the next version.
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