Currently, patrol for the most part is completely useless. Units typically go way out of the range of the patrol and pursue an enemy which they end up being killed by a much decently micro'd unit. The only situation where I've seen patrol actually work work is with aircraft that are patrolling allied airspace.
I want a different kind of patrol where turreted units do not deviate from their path but still fire upon the enemy and keep moving, basically, a kind of auto-micro.
I find it very ridiculous that a ground unit will be on patrol, see an enemy unit, STOP, and then begin to attack. I'd rather the unit stick to it's patrol path and fire while sticking to that path.
Attacking Patrol
Moderator: Moderators
It should be, but the attack code has changed a fair amount, so I may need to look into that.
Edit: Apparently units on hold position can still move 500 to follow a unit that they attacked due to fight or patrol, an the same distance is true for maneuver. I am going to change it to 0 for hold position and 500 for maneuver.
Edit2: Change committed to svn. Units will still stop and fight, but I consider that a feature. If you don't want it to fight, don't use fight/patrol. Use move+repeat.
Edit: Apparently units on hold position can still move 500 to follow a unit that they attacked due to fight or patrol, an the same distance is true for maneuver. I am going to change it to 0 for hold position and 500 for maneuver.
Edit2: Change committed to svn. Units will still stop and fight, but I consider that a feature. If you don't want it to fight, don't use fight/patrol. Use move+repeat.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
@guessmyname he was describing a system where units always move along the given path, and only fire at targets of opportunity as they pass by. I don't think it is counter-intuitive to use repeat+move in that case.
@LordMatt if you use hold fire, then the units will stay on the path and keep moving, but they wont fire at targets of opportunity.
@LordMatt if you use hold fire, then the units will stay on the path and keep moving, but they wont fire at targets of opportunity.
In this one instance (ground units attacking another unit due to a temporary command), there was no distinction between maneuver and hold position, but there was a distinction between maneuver and roam. This has been fixed for the next version.smoth wrote:maneuver leash length is supposed to control how far units drift off. Does that not not work in spring?