At first, i was going to ask what could be wrong with the scripts of my builders in TLL. But then, i tried original TLL *and* XTAv8 and AA and EE and all of them present the same behaviour...
When i have a builder guarding another builder, whenever the guarded starts a new building, the guarders start building, stop building right after, and start building once again, this final time permanently...
I wonder, i don't remember this in older versions. Is this a new bug? Or is it just buged scripts in, basically, all mods?
Builders helping error
Moderator: Moderators
Re: Builders helping error
Note that this doesn't happen when building units, just structures. The first stage is actually the terraforming part (levelling of the ground); then the builders stop when that's been completed, check to see what the guarded unit is doing (namely, starting to pour nano into the structure itself) and help out. The delay is there because the "guard" activity polls the guarded unit occasionally (seems like around once per .3 seconds?); it's not instantaneous. Similar delays can be found in any guard activity; it's just most noticable in this situation because of the two-stage building process for structures.PauloMorfeo wrote:When i have a builder guarding another builder, whenever the guarded starts a new building, the guarders start building, stop building right after, and start building once again, this final time permanently...
I wonder, i don't remember this in older versions. Is this a new bug? Or is it just buged scripts in, basically, all mods?