Is anyone using the death animations/Severity at all?
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Is anyone using the death animations/Severity at all?
I plan on doing quite a lot of stuff using this, is anyone else doing so?
I am planning on normal severity being infantry just falling down, then 150 will have them losing a limb or two, then 200 will guarantee at least 2 parts lost, 250 or more and they will fly through the air as best as scripting can, while losing a couple of limbs.. Then anything more than that and splat..
I am planning on normal severity being infantry just falling down, then 150 will have them losing a limb or two, then 200 will guarantee at least 2 parts lost, 250 or more and they will fly through the air as best as scripting can, while losing a couple of limbs.. Then anything more than that and splat..
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- MC: Legacy & Spring 1944 Developer
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- Joined: 21 Sep 2004, 08:25
Not too sophisticated, just a limb or two popping off and some red bloody explosions.. And that sweet death sound I found.. Or, something, like an arm, or leg.. Them screaming while falling to the ground groping at their leg, or arm..Zoombie wrote:I can't wait to see the horrors that Snipa will inflict on his scraming infantry men. If they are HALF as amuzing as the death animatinos in Fallout, then I'm going to be happy playing your mod.
How sophisticated are these death animations, by the way? Very or very not?
Depends, I don't think I'll describe all of 'em..
What really limits this is the fact that we don't have ragdolls, or physics, to make them fly a lot easier..

I'm not using the explo generator yet because I never managed to make custom explosions work. The explosions got removed in a later version since they create an explosion sprite that looks out of place.rattle wrote:The GINTA infantry spawn a modeled red blob when dying and is probably using the explo generator as well for some red dirt.
Buildings collapse and tanks have their turret blown off, though.
- 1v0ry_k1ng
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