Comunity Losses in Total through SC
Moderator: Moderators
Comunity Losses in Total through SC
Expected Bodycount for the Spring Comunity with Supreme Comander.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
This is why I'm never allowed anywhere near modship
I demand a moderator tamper with the poll, to imply that everyone will leave and thus cause a mass panic!
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
For me, it will all depend on the state of the Spring community and mod at the time of SUPCOM's release, as well as SUPCOM's quality and how easy it is to mod it. If, by then, Spring is barren, and SUPCOM delivers excellent modability, I will more than likely "switch over". But if Spring proves more flexible than SUPCOM and the Spring community remains as large as it is I'll stay.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
We may lose a few players, but that won't slow down development I think. Development is independent of cool games out there. AFAIK developers hardly play spring anyway compared to the actual players (I have only 3000 minutes of play time for example).
I think if development continues, the whole thing will gain more players eventually anyway.
I think if development continues, the whole thing will gain more players eventually anyway.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
From my experience these kinds of projects never really die until the development stagnates. As much as we like to pretend we are a huge popular community and our players are so important the project will live on even if playing basically stops all together after the sup comm release. Spring has the marked advantage over supcom that our developers can keep working on it or variation projects indefinitely because our goal is not to make money, it's just simply to make the best game possible.
At some point in sup comm's future spring catches up with the engine quality due to hardware advances and engine tricks we probably steal right from sup comm, and at the same time it's becoming increasingly infeasible for sup com devs to financially maintain the engine, so it comes back to a point of the same thing that happened with TA, there's no commercial engine our there that is quite as interesting as what the spring guys were doing for free, and then people will come back.
This time around we even have the advantage that the next gen spring engine started development before the title it will be largely competing with, compared to old spring which started development significantly after TA.
[edit]I'm quickly becoming a creature of the OSRTS development push so I'm not going anywhere for a commercial engine any time soon. The game industry as a whole I find largely distasteful at this point in time.
At some point in sup comm's future spring catches up with the engine quality due to hardware advances and engine tricks we probably steal right from sup comm, and at the same time it's becoming increasingly infeasible for sup com devs to financially maintain the engine, so it comes back to a point of the same thing that happened with TA, there's no commercial engine our there that is quite as interesting as what the spring guys were doing for free, and then people will come back.
This time around we even have the advantage that the next gen spring engine started development before the title it will be largely competing with, compared to old spring which started development significantly after TA.
[edit]I'm quickly becoming a creature of the OSRTS development push so I'm not going anywhere for a commercial engine any time soon. The game industry as a whole I find largely distasteful at this point in time.