Hi,
wouldn`t it be cool to force unit into using Protection through the TypeMap?
We could just draw a 1,1 x Movespeed behind everyWall, so that Units would walk this Way...
Enforcing UnitBehaviour by Type Map ?
Moderator: Moderators
Units use, as long as it leads into there direction the Area on the TypeMap wich gives them Highspeed. That way you can even force them to make bows, were there is a strait way to the Target.
My Idea was to make FasterZones on the TypeMap around Hills. That Way Units that are orderd to the other side on the hill won`t march over it, but on the TypeMapZone around it, having Protection from Artillery. They Still would walk on the Hill if ordered.
Imagine a City were the Units use the Pavement and not the Middle of the Street.. .. this is possible by using the Typemap..
My Idea was to make FasterZones on the TypeMap around Hills. That Way Units that are orderd to the other side on the hill won`t march over it, but on the TypeMapZone around it, having Protection from Artillery. They Still would walk on the Hill if ordered.
Imagine a City were the Units use the Pavement and not the Middle of the Street.. .. this is possible by using the Typemap..