Optimus Prime wrote:1. exactly thats what i m doing. But if i exchange one texture, all polygons with this texture are changed than. I can not make black upgrades and still have brown parts which use the same texture.
That's not what I meant, I mean replacing only the camo texture. The black and white spotted thing which makes it look like a cow

This way, all the other purely black parts stay black because they use an entirely different texture.
Fanger wrote:Optimus those are nice models, and they need equally nice textures, You really need to get someone or do it yourself and come up with some nice new textures, possibly might even UV map those.. It could look so much nicer. Those textures reall detract from the overall visual appeal of the models..
UV mapping is a bitch. I wasted approximately 10 hours on it today and yesterday, figuring out why Wings doesn't do things how I wanted it to do even though the projection groups were a 100% correct and there aren't any model issues. Both unfold and normal projection resulted in deformed shapes which is bad, because I need them proper so sharing texture space works right. And I don't feel like changing every other part because there are way too much, the model got 700 polies now (1400 when triangulated). Maybe a bit much, considering it's a soldier.
Optimus:
I just had a quick idea, you said you were going to add an engineer type of robot. Would be cool if it could lay some mines. Explosive + paralyze would sure come in handy. And stationary cams maybe :)