Texture Color for War Evolution

Texture Color for War Evolution

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Which color do you like more?

Black version rules!
6
33%
Brown version rules even more!
9
50%
I would like to see another color...
3
17%
 
Total votes: 18

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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Texture Color for War Evolution

Post by Optimus Prime »

black version
Image

brown version
Image

if you like to see a completely different color, please tell me your wish. If a lot of persons would like to see it, i will change the textures and make a screen so you can see how it looks ig. I still tested with a blue texture but it looked a bit odd to mee.
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ApathyZer0
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Joined: 08 Jul 2006, 12:10

Post by ApathyZer0 »

Although the black looks good I like the brown version better. It might be because the map is brown in the background so it compliments it but, most of the maps played for this will most likely be earthen so I think in the long run the brown tex will pan out better.

The black would look good on metal maps but, whats the point in playing speedmetal for this?

Keep up the good work, it looks better with every screen you post!
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rattle
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Post by rattle »

Camo: brownish/beige
Armor, addons, etcetera: black

Go change the black/white camo to the brown/beige one please :)
I'm pretty sure it'll look good.
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Optimus Prime
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Post by Optimus Prime »

sorry but thats not possible :(
You can only have black or brown version because you would replace the other textures. (Ok it is possible, but therefore i had to retexture the models part by part and when a model is so detailed like it is here, 3do builder needs 3 seks just to switch between 2 polygons here on my pc - perhaps after i have done some more models i will try it)
Also i m unsure about the look if i would mix the textures. War units shouldnt be too colored or did you ever saw a colored tank? ;)

but thanks for the feedback
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rattle
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Post by rattle »

Isn't it possible to exchange the black camo texture from the texture pack? Well the brownish colours look better imho, with endless support of races you could add each mech in both colour schemes as race anyway :)
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Optimus Prime
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Post by Optimus Prime »

ehm i think i understood only some parts of your post - sorry.
As far as i know you cant put textures for different races in specific folders - if you can, tell me how. But this would only made it possible to have different colors for different mechs, a mixed color wouldt be possible or am i wrong?
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rattle
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Post by rattle »

Sorry, I'll rephrase that:

1) Isn't it possible to exchange a texture from the texture pack, like the black camo with the brown camo so you don't have to retexture everything?

2) You could add every color variant as it's own race. Like "Wargod Black Camo", "Wargod Brown Camo", etc. That is just a wild suggestion, I don't actually know how many races are possible in spring (or in the client).
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Optimus Prime
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Post by Optimus Prime »

rattle wrote:Sorry, I'll rephrase that:

1) Isn't it possible to exchange a texture from the texture pack, like the black camo with the brown camo so you don't have to retexture everything?

2) You could add every color variant as it's own race. Like "Wargod Black Camo", "Wargod Brown Camo", etc. That is just a wild suggestion, I don't actually know how many races are possible in spring (or in the client).
1. exactly thats what i m doing. But if i exchange one texture, all polygons with this texture are changed than. I can not make black upgrades and still have brown parts which use the same texture.
2. This is possible, but would need to retexture all models part by part because if you texture a unit, it saves the texturenames for every polygon. What i do now is, taking all these textures, chenge their color and save them with the same name. So i replace ALL existing polygons with these textures and i can not make a brown and a black texture version for the same part because they need to have the same name (only when i would retexture them completely, but that would need a lot of boring work). I hope i explained it correct ^^
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Fanger
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Post by Fanger »

Optimus those are nice models, and they need equally nice textures, You really need to get someone or do it yourself and come up with some nice new textures, possibly might even UV map those.. It could look so much nicer. Those textures reall detract from the overall visual appeal of the models..
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Optimus Prime
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Post by Optimus Prime »

yes i know that uv mapping could make these models look better, but it is not very easy to learn i guess and if i would try to learn now, that would need a lot of time (which i want to put in modeling and scripting). I really want and plan to retexture them if i m able to uv map, but first i want to have a playable version. If someone can uv map and wants to uvmap them for me, just tell me ;)
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rattle
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Post by rattle »

Optimus Prime wrote:1. exactly thats what i m doing. But if i exchange one texture, all polygons with this texture are changed than. I can not make black upgrades and still have brown parts which use the same texture.
That's not what I meant, I mean replacing only the camo texture. The black and white spotted thing which makes it look like a cow :-)
This way, all the other purely black parts stay black because they use an entirely different texture.

Fanger wrote:Optimus those are nice models, and they need equally nice textures, You really need to get someone or do it yourself and come up with some nice new textures, possibly might even UV map those.. It could look so much nicer. Those textures reall detract from the overall visual appeal of the models..
UV mapping is a bitch. I wasted approximately 10 hours on it today and yesterday, figuring out why Wings doesn't do things how I wanted it to do even though the projection groups were a 100% correct and there aren't any model issues. Both unfold and normal projection resulted in deformed shapes which is bad, because I need them proper so sharing texture space works right. And I don't feel like changing every other part because there are way too much, the model got 700 polies now (1400 when triangulated). Maybe a bit much, considering it's a soldier.



Optimus:
I just had a quick idea, you said you were going to add an engineer type of robot. Would be cool if it could lay some mines. Explosive + paralyze would sure come in handy. And stationary cams maybe :)
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Optimus Prime
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Post by Optimus Prime »

Optimus:
I just had a quick idea, you said you were going to add an engineer type of robot. Would be cool if it could lay some mines. Explosive + paralyze would sure come in handy. And stationary cams maybe :)
this is already planned for some kind of minelayer. In Team Fortress you had this demolition guy who had a grenade launcher and could place some mines. I think i will try if i can do some robot like this, but first the scout and engineer have to come.
If in the next spring version the devs will implement norepair and noreclaim, i will add some kind of repair bot too.[/quote]
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