.:New Map:. Martian BattleGrounds

.:New Map:. Martian BattleGrounds

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

.:New Map:. Martian BattleGrounds

Post by Forboding Angel »

You know that retexture that you nocked so hard? I had 1 bumpmap set incorrectly. 1. I made this climate to sate the lusts of OTA nostalgists.

1 hawt sex looking map for the small price of 14 megs. Enjoy.


Map Download:
http://www.bestsharing.com/files/ms0019 ... 1.sd7.html

http://www.unknown-files.net/browse.php?dlid=1505

Screens:
http://i70.photobucket.com/albums/i92/F ... een214.jpg

http://i70.photobucket.com/albums/i92/F ... een213.jpg

http://i70.photobucket.com/albums/i92/F ... een212.jpg

http://i70.photobucket.com/albums/i92/F ... artian.jpg
Last edited by Forboding Angel on 07 Aug 2006, 04:33, edited 1 time in total.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

comments? suggestions?
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Those walls just dotn look natural.

In real life you'd expect like the redder ground to go up the side somewhat then trail off as the rock outcropped, yet it looks more like there's a distinct line between the ground and the outcrop.

And that default pink sky is juse eeuurrgghh, make it orange and cloudless.

imo The OTA mars texture would look better if it where remade to look liek an rusty red whakamungatiri or whatever the name of that map is that you did a test version for the SM3 format combined with a new feature for those plants (the yellow texture on that reddish backgroudn si hideous), and an bronze smog
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Regardless if it's a realistic texture or not, it does look really cool and captures that old OTA feel.

Awesome stuff.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

What GC said, to put it simply.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Really nice texture, great job forboding angel!

Only the rocks could do with a retexture.... i couldn't find anything more to complain....

Perhaps you can do a v2 of redtriangle now (with fixed texture on the rocks, and the other things i mentioned in that thread )

:-)
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Looks great, one bump map makes a big difference. BTW you should use unknown-files it is less lagged.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Very nice 8)
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Hm, i dunno.
Its a brown landscape with brown mountains, brown rocks and yellow-brown plants..but then again, never liked the brown tileset in TA either.
Sure, its supposed to be some desert but I think it should look less repetive. Some craters or areas with sand would be nice.
Also it seems as if all hills have the same height...

I've not yet downloaded it but the layout remindes me of Altored_Divide, when played topVSbottom there are this two team-areads, the ground inbetween controlled by artillery.
When all 4 chokepoints are fortified, how do you want to attack?
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

knorke wrote:Hm, i dunno.
Its a brown landscape with brown mountains, brown rocks and yellow-brown plants..but then again, never liked the brown tileset in TA either.
Sure, its supposed to be some desert but I think it should look less repetive. Some craters or areas with sand would be nice.
Also it seems as if all hills have the same height...

I've not yet downloaded it but the layout remindes me of Altored_Divide, when played topVSbottom there are this two team-areads, the ground inbetween controlled by artillery.
When all 4 chokepoints are fortified, how do you want to attack?
Ok, for future referance. Martian is derived from the word mars.

All the hills do not have the same height. Not even close.

The map is on unknown files. First time I ever used it. I like the site.
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

I played this map yesterday when Forboding Angel was testing it.

Personally I thought the metal was a bit high, and the chokpoints a bit tight.

But those happen to also be the attributes of the most popular maps.

One feature I did like is that build space is at a premium, so even though the middle has no metal it does have the largest flat area to build on
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

ok I understand the chokepoint comments... But, the kbots can Easily make it up to the tops of all the hills and over them, therefore I really don't see it as an issue.

Sure it would be nice to use the paths through, but you can always go Over the hill, as opposed to altored divide where the paths through are the only way to get to point b.
User avatar
Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Post by Molloy »

The Mars and Lava tilesets were always pretty hideous. I don't think we get that nostalic about them.

Nice map.
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

Ok, for future referance. Martian is derived from the word mars.
So, why are there plants and clouds :shock:
About the hills, on the screenshots they looked very similiar and steep.
I guess I'll have to play some games on the map.
User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

Not bad FA, I like it although its a little porcy, its definately a map for kbots ^^ or the URC, the ridges on top o fthe hills arent wide enough to place 12 defences on (AA) thats my only real gripe otherwise its cool
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

mars does have some clouds btw. :)
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

knorke wrote:
Ok, for future referance. Martian is derived from the word mars.
So, why are there plants and clouds :shock:
About the hills, on the screenshots they looked very similiar and steep.
I guess I'll have to play some games on the map.
Did you ever play ota??? Cause you're asking me some really stupid questions... If you never played ota then that would explain a lot.
KlavoHunter
Posts: 141
Joined: 28 May 2006, 21:41

Post by KlavoHunter »

Cannot download map. :(
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Forboding Angel wrote:
knorke wrote:
Ok, for future referance. Martian is derived from the word mars.
So, why are there plants and clouds :shock:
About the hills, on the screenshots they looked very similiar and steep.
I guess I'll have to play some games on the map.
Did you ever play ota??? Cause you're asking me some really stupid questions... If you never played ota then that would explain a lot.
I played a fair bit of OTA, but apparently not enough to know what you're talking about...
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Post by knorke »

I think he wants to say that the plants I "complained" about were already features in TA?
My 486-pc with 66mhz couldnt run TA but we played it on a friends computer but we prefered C&C because of a nicer singleplayer campaign.
my graphiccard isnt working at the moment so i still cant play spring to test the map :/
I just said that the map appeared very monotonous to me and brown didnt seem very mars-like to me.

KlavoHunter:
download works for me (?)
Post Reply

Return to “Map Releases”