.:New Map:. Martian BattleGrounds
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
.:New Map:. Martian BattleGrounds
You know that retexture that you nocked so hard? I had 1 bumpmap set incorrectly. 1. I made this climate to sate the lusts of OTA nostalgists.
1 hawt sex looking map for the small price of 14 megs. Enjoy.
Map Download:
http://www.bestsharing.com/files/ms0019 ... 1.sd7.html
http://www.unknown-files.net/browse.php?dlid=1505
Screens:
http://i70.photobucket.com/albums/i92/F ... een214.jpg
http://i70.photobucket.com/albums/i92/F ... een213.jpg
http://i70.photobucket.com/albums/i92/F ... een212.jpg
http://i70.photobucket.com/albums/i92/F ... artian.jpg
1 hawt sex looking map for the small price of 14 megs. Enjoy.
Map Download:
http://www.bestsharing.com/files/ms0019 ... 1.sd7.html
http://www.unknown-files.net/browse.php?dlid=1505
Screens:
http://i70.photobucket.com/albums/i92/F ... een214.jpg
http://i70.photobucket.com/albums/i92/F ... een213.jpg
http://i70.photobucket.com/albums/i92/F ... een212.jpg
http://i70.photobucket.com/albums/i92/F ... artian.jpg
Last edited by Forboding Angel on 07 Aug 2006, 04:33, edited 1 time in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Those walls just dotn look natural.
In real life you'd expect like the redder ground to go up the side somewhat then trail off as the rock outcropped, yet it looks more like there's a distinct line between the ground and the outcrop.
And that default pink sky is juse eeuurrgghh, make it orange and cloudless.
imo The OTA mars texture would look better if it where remade to look liek an rusty red whakamungatiri or whatever the name of that map is that you did a test version for the SM3 format combined with a new feature for those plants (the yellow texture on that reddish backgroudn si hideous), and an bronze smog
In real life you'd expect like the redder ground to go up the side somewhat then trail off as the rock outcropped, yet it looks more like there's a distinct line between the ground and the outcrop.
And that default pink sky is juse eeuurrgghh, make it orange and cloudless.
imo The OTA mars texture would look better if it where remade to look liek an rusty red whakamungatiri or whatever the name of that map is that you did a test version for the SM3 format combined with a new feature for those plants (the yellow texture on that reddish backgroudn si hideous), and an bronze smog
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Hm, i dunno.
Its a brown landscape with brown mountains, brown rocks and yellow-brown plants..but then again, never liked the brown tileset in TA either.
Sure, its supposed to be some desert but I think it should look less repetive. Some craters or areas with sand would be nice.
Also it seems as if all hills have the same height...
I've not yet downloaded it but the layout remindes me of Altored_Divide, when played topVSbottom there are this two team-areads, the ground inbetween controlled by artillery.
When all 4 chokepoints are fortified, how do you want to attack?
Its a brown landscape with brown mountains, brown rocks and yellow-brown plants..but then again, never liked the brown tileset in TA either.
Sure, its supposed to be some desert but I think it should look less repetive. Some craters or areas with sand would be nice.
Also it seems as if all hills have the same height...
I've not yet downloaded it but the layout remindes me of Altored_Divide, when played topVSbottom there are this two team-areads, the ground inbetween controlled by artillery.
When all 4 chokepoints are fortified, how do you want to attack?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Ok, for future referance. Martian is derived from the word mars.knorke wrote:Hm, i dunno.
Its a brown landscape with brown mountains, brown rocks and yellow-brown plants..but then again, never liked the brown tileset in TA either.
Sure, its supposed to be some desert but I think it should look less repetive. Some craters or areas with sand would be nice.
Also it seems as if all hills have the same height...
I've not yet downloaded it but the layout remindes me of Altored_Divide, when played topVSbottom there are this two team-areads, the ground inbetween controlled by artillery.
When all 4 chokepoints are fortified, how do you want to attack?
All the hills do not have the same height. Not even close.
The map is on unknown files. First time I ever used it. I like the site.
I played this map yesterday when Forboding Angel was testing it.
Personally I thought the metal was a bit high, and the chokpoints a bit tight.
But those happen to also be the attributes of the most popular maps.
One feature I did like is that build space is at a premium, so even though the middle has no metal it does have the largest flat area to build on
Personally I thought the metal was a bit high, and the chokpoints a bit tight.
But those happen to also be the attributes of the most popular maps.
One feature I did like is that build space is at a premium, so even though the middle has no metal it does have the largest flat area to build on
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
ok I understand the chokepoint comments... But, the kbots can Easily make it up to the tops of all the hills and over them, therefore I really don't see it as an issue.
Sure it would be nice to use the paths through, but you can always go Over the hill, as opposed to altored divide where the paths through are the only way to get to point b.
Sure it would be nice to use the paths through, but you can always go Over the hill, as opposed to altored divide where the paths through are the only way to get to point b.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Did you ever play ota??? Cause you're asking me some really stupid questions... If you never played ota then that would explain a lot.knorke wrote:So, why are there plants and cloudsOk, for future referance. Martian is derived from the word mars.
About the hills, on the screenshots they looked very similiar and steep.
I guess I'll have to play some games on the map.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
I played a fair bit of OTA, but apparently not enough to know what you're talking about...Forboding Angel wrote:Did you ever play ota??? Cause you're asking me some really stupid questions... If you never played ota then that would explain a lot.knorke wrote:So, why are there plants and cloudsOk, for future referance. Martian is derived from the word mars.
About the hills, on the screenshots they looked very similiar and steep.
I guess I'll have to play some games on the map.
I think he wants to say that the plants I "complained" about were already features in TA?
My 486-pc with 66mhz couldnt run TA but we played it on a friends computer but we prefered C&C because of a nicer singleplayer campaign.
my graphiccard isnt working at the moment so i still cant play spring to test the map :/
I just said that the map appeared very monotonous to me and brown didnt seem very mars-like to me.
KlavoHunter:
download works for me (?)
My 486-pc with 66mhz couldnt run TA but we played it on a friends computer but we prefered C&C because of a nicer singleplayer campaign.
my graphiccard isnt working at the moment so i still cant play spring to test the map :/
I just said that the map appeared very monotonous to me and brown didnt seem very mars-like to me.
KlavoHunter:
download works for me (?)