
Scrolling Maps
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- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
Not neccesarily. It would just make expansion much more important and porcing almost useless. With a map like this: Porcing = death within 5 minutes. But it could probably work with any mod. It would just switch the balance to perpetual level 1 raiding combat.SinbadEV wrote:requiring the creation of a custom mod for it's use
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
Imagine the utter inability of all mods but nano blobs to function on this sort of map, then imagine that the charm wears off fast as you realize that your entire base could be pwned by you not remember to issue a move command cause something is happening, then imagine the terrain is formed into a wall along one part preventing you from moving fast enough to get out of the way and thus getting pwned..
And air units for the????!1
And air units for the????!1
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Obviously the map would have to be designed for scrolling, I wouldn't imagine, say, scrolling Speedmetal would work very wellFanger wrote:Imagine the utter inability of all mods but nano blobs to function on this sort of map, then imagine that the charm wears off fast as you realize that your entire base could be pwned by you not remember to issue a move command cause something is happening, then imagine the terrain is formed into a wall along one part preventing you from moving fast enough to get out of the way and thus getting pwned..
And air units for the????!1

I could see AA working on this with slightly reduced lab costs and buildtimes. Especially the Action variant, so your resource collection doesn't get pwned every couple minutes.
I'd love to see this with a Nomads of the Far East mod! Mongol horsemen FTW. As long as the "rape and pillage" option is there.
I remembered the metior showers of OTA.
I also think a map that targets your most expensive building and destroys it with a nicely placed asteroid strike would be fun.
Oh wait...I could just play Outpost 2. This idea sounds almost exactly the way FizzWizz said, but I think if someone made it I would play it. So go ahead.
I also think a map that targets your most expensive building and destroys it with a nicely placed asteroid strike would be fun.
Oh wait...I could just play Outpost 2. This idea sounds almost exactly the way FizzWizz said, but I think if someone made it I would play it. So go ahead.
I get tired of this crap. This would suck in soo many ways. Look, spring is not about making abstract art or anything it is a RTS engine.
*sighs*
picasso, I can understand you want more possibilities but the devs have said that ANY kind of scrolling map would require massive engine rewrites. Also this would not have a positive affect on gameplay. The idiots that comprise 90% of the AA fanbase cannot handle other mod because they are too hard too learn. Do you think those same idiots will be able to play something like this?
Furthermore, not that you actually listen to me but I will repeat this for the nth time. Noone plays your maps because they are not looking for novelty maps, they are not looking for cubism, expressionism or sureality. They are looking for a somewhat symetrical map with a good layout that promotes fun gameplay.... most of the time for AA. Not tables with cookies on them etc.
You know what, never mind.. do what you want. You will reguardless of feedback but I am telling you that outside of a couple of idiots who rejoice over ideas like this and MAYBE play 1 match on them, the rest of us will roll our eyes and move on. You obviously have tallent yet you waste it on crap. Why!??!
*sighs*
picasso, I can understand you want more possibilities but the devs have said that ANY kind of scrolling map would require massive engine rewrites. Also this would not have a positive affect on gameplay. The idiots that comprise 90% of the AA fanbase cannot handle other mod because they are too hard too learn. Do you think those same idiots will be able to play something like this?
Furthermore, not that you actually listen to me but I will repeat this for the nth time. Noone plays your maps because they are not looking for novelty maps, they are not looking for cubism, expressionism or sureality. They are looking for a somewhat symetrical map with a good layout that promotes fun gameplay.... most of the time for AA. Not tables with cookies on them etc.
You know what, never mind.. do what you want. You will reguardless of feedback but I am telling you that outside of a couple of idiots who rejoice over ideas like this and MAYBE play 1 match on them, the rest of us will roll our eyes and move on. You obviously have tallent yet you waste it on crap. Why!??!
Morbus Xeno had a symmetrical Layout - Nostradomus had and i gave precise warnings about those Maps who are ExperiMental. Call it ConceptMaps- and some of the Ideas are interesting. Just nobody ever replys to them.Furthermore, not that you actually listen to me but I will repeat this for the nth time. Noone plays your maps because they are not looking for novelty maps, they are not looking for cubism, expressionism or sureality. They are looking for a somewhat symetrical map with a good layout that promotes fun gameplay.... most of the time for AA. Not tables with cookies on them etc.
1. Oran Uteros: The only Metall on the Bottom of Acid Lakes, forcing the Players to build Hovercrafts (who are the only units able building into acid Metallextractors) - and avoid Amphibious & Ships. There were "Two" Maps out the Same time, were "More Hovercrafts" were asked, and begged. Nobody replyd.
2. Oberon Etoreth: Same thing, this time enforcing Aircrafts to build Extractors in great Depths on Land. Again, no reply, and no further Use. It is one thing to talk about Graphics & how i waste them. It is another to waste (even in natural, symetrical Maps) usefull Ideas.
2a. OSoleDiod:
Idea of Rebuildable Bridges, forcing new tactics. Not heard and seen in any Map since Release.
4. RatRace/Speedrnetall:
Took no Talent, took no Time, just a hour for each one - so there is nothing wasted at all.
I don`t see why you feel personally attacked by me doing my Way of Mapping. I don`t do this to make a laugh out of Spring. I do this to test how far this thing can go, were the borders are. It might not be usefull today, but who knows what you want to do next week, next month, next year. And i really try to avoid those things (buildingsMaps) you hate to see. But i wont give up on Ideas who get stuck in my head, even if it rotates my own eyes. You don`t have to download it, you don`t even have to notice it. And you are free to write additions to the Disclaimer...
Concerning the Scroll Column -
It is - a Idea, an Invitation - and if noone of the Developers likes it, that`s all there is. If you look closer, i made already some suggestions, who vannished into the paper bin, some even I regard as a horrible wast of Time now. So, let us all calm down and burry this Thread. It is still a Game... or ?

Speedrnetall (SpeedRNetall) not Speedmetall - > Another little Trick or ThreadDragon45 wrote:... you made SpeedMetal?

And to make the Idea easyier to accept- yeah why not make this as a visible - slowly moving weather Phenomena, a Sandstorm, Hurrican (Column-shaped

- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09