alright, while checking out some code, and found out something that I found a tad disturbing...
While reclaiming, the reclaimed metal/energy is only added to the storage when the reclaiming is done.
I personally think that this is the wrong way to go, as it has a few weird side-effects:
- If the reclaiming takes a long time, the storage will remain at it's current level, and when the reclaiming is done it causes a sudden peak in the metal income.
- If two players are trying to reclaim the same object, the speed is doubled, yet only one of the builders gets the resources.
I think that reclaiming should be done gradually, if 50% is reclaimed, one should receive 50% of the associated resources. and If player 0 reclaims 50%, and player 1 reclaims the rest, both should get an equal share of the resources.
It's perfectly possible to implement this (and I've already seen how it can be done), but I'm not sure wether I should. I never played the original TA, so I don't know how it behaves there, so I figured I'd start a poll.
So here goes:
Should gradual reclaiming be possible ?
EDIT:
Some more notes:
- With gradual reclaiming map-makers could make one big lump of metal in the map and use that as the metal income (without using mines). -> harvestable resources would be possible.
Gradual reclaiming?
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- Felix the Cat
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Hmmmmz... ok... so already someone wrote it... bummer...SinbadEV wrote:Also: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6242
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could you maybe figure out how to set up a "reclaimTo" tag for corpses/features so that we can have multistage features where you reclaim a bit of it visually at a time by having a series of features (similar to when you have multistage corpses for when a corpse gets detroyed being replaced with a more broken up corpse etc.)
That is a fantastic idea.... although you'd (optionally) want damage to the feature to behave the same, and thus logically you'd want the damage to chain through so that if the 100%-feature is hit by a nuke, it doesn't become the 80% feature when it should've been vapourized.SinbadEV wrote:could you maybe figure out how to set up a "reclaimTo" tag for corpses/features so that we can have multistage features where you reclaim a bit of it visually at a time by having a series of features (similar to when you have multistage corpses for when a corpse gets detroyed being replaced with a more broken up corpse etc.)