Gradual reclaiming?

Gradual reclaiming?

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Should gradual reclaiming be possible ?

Yes
9
90%
No
1
10%
 
Total votes: 10

TheBlasphemer
Posts: 20
Joined: 31 Jul 2006, 13:13

Gradual reclaiming?

Post by TheBlasphemer »

alright, while checking out some code, and found out something that I found a tad disturbing...
While reclaiming, the reclaimed metal/energy is only added to the storage when the reclaiming is done.

I personally think that this is the wrong way to go, as it has a few weird side-effects:
- If the reclaiming takes a long time, the storage will remain at it's current level, and when the reclaiming is done it causes a sudden peak in the metal income.
- If two players are trying to reclaim the same object, the speed is doubled, yet only one of the builders gets the resources.

I think that reclaiming should be done gradually, if 50% is reclaimed, one should receive 50% of the associated resources. and If player 0 reclaims 50%, and player 1 reclaims the rest, both should get an equal share of the resources.

It's perfectly possible to implement this (and I've already seen how it can be done), but I'm not sure wether I should. I never played the original TA, so I don't know how it behaves there, so I figured I'd start a poll.

So here goes:
Should gradual reclaiming be possible ?

EDIT:
Some more notes:
- With gradual reclaiming map-makers could make one big lump of metal in the map and use that as the metal income (without using mines). -> harvestable resources would be possible.
TheBlasphemer
Posts: 20
Joined: 31 Jul 2006, 13:13

Post by TheBlasphemer »

Suppose that's a yes ;)
/me changes in his coding-monkey suit
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

TheBlasphemer
Posts: 20
Joined: 31 Jul 2006, 13:13

Post by TheBlasphemer »

Hmmmmz... ok... so already someone wrote it... bummer...
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

Not bummer, it's a good thing isn't it? I've just updated the dev thread - I've submitted v0.1 to mantis for review. Just need to fix the rez exploit and it'll be ready for proper.
TheBlasphemer
Posts: 20
Joined: 31 Jul 2006, 13:13

Post by TheBlasphemer »

Acidd_UK wrote:Not bummer, it's a good thing isn't it? I've just updated the dev thread - I've submitted v0.1 to mantis for review. Just need to fix the rez exploit and it'll be ready for proper.
Just bummer because I'd started on it too :P
Anyway, guess I'm gonna find something else to work on then ;)
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

could you maybe figure out how to set up a "reclaimTo" tag for corpses/features so that we can have multistage features where you reclaim a bit of it visually at a time by having a series of features (similar to when you have multistage corpses for when a corpse gets detroyed being replaced with a more broken up corpse etc.)
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Post by Pxtl »

SinbadEV wrote:could you maybe figure out how to set up a "reclaimTo" tag for corpses/features so that we can have multistage features where you reclaim a bit of it visually at a time by having a series of features (similar to when you have multistage corpses for when a corpse gets detroyed being replaced with a more broken up corpse etc.)
That is a fantastic idea.... although you'd (optionally) want damage to the feature to behave the same, and thus logically you'd want the damage to chain through so that if the 100%-feature is hit by a nuke, it doesn't become the 80% feature when it should've been vapourized.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

TheBlasphemer wrote: Anyway, guess I'm gonna find something else to work on then ;)
GUI! :P Maybe make it so you can give commands on the minimap. The one feature I miss most from OTA!
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