More Customisable Reclaiming system

More Customisable Reclaiming system

Requests for features in the spring code.

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More customisation is wins?

Yes
10
53%
Maybe
1
5%
No
0
No votes
The dev's have other more important stuff to do
8
42%
 
Total votes: 19

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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

More Customisable Reclaiming system

Post by Min3mat »

When giving a area reclaim command a basic level of customisation would be aweosme, eg. dontreclaimabove 1k /2k/5k
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Better yet, reclaim metal only/energy only. It drives me nuts if I'm metal stalling and I have to manually pick peewee corpses out because for whatever reason they fell in a forest of trees.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

+1
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

how about limiting (patrol) reclaiming to your amount u got set to share to allies.
Nothing like it reclaiming metal / energy when u got nowhere to store it = a waste

edit:-
Or maybe also reclaim what u need more of dependin (i.e reclaims metal first if thats what u are low on instead of energy which could be 12k+) on what u are low on aswell
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

this could probably be done in a groupAI... /me pokes AF :P

just make it check, within an area reclaim, what you are lower on (numerically, not poportionally - not % storage) and reclaims those first, then reclaims the rest...
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

+1
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

can i post it?

I mean the image...

can i?
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Aye.
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

NOiZE wrote:can i post it?

I mean the image...

can i?
DO IT
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ILMTitan
Spring Developer
Posts: 410
Joined: 13 Nov 2004, 08:35

Post by ILMTitan »

Changes I made to patrol (included in the SVN but not the current version of spring) stop the unit from reclaiming features the only have a resource that is currently full.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

There was a suggestion in the AA thread to have reclaiming work gradually for features (would be nice for units as well but might be too easy to abuse with reclaim/repair) so the feature would lose metal and energy right from the start.
Hunter0000
Posts: 197
Joined: 04 Nov 2004, 00:33

Post by Hunter0000 »

KDR_11k wrote:There was a suggestion in the AA thread to have reclaiming work gradually for features (would be nice for units as well but might be too easy to abuse with reclaim/repair) so the feature would lose metal and energy right from the start.
+1

this would also help people trying to create maps with alternite resourcing systems (i.e. some/all resources stored in reclaimable features).

On topic: Does this patch stop units from reclaiming a resource when it is FULL, or when the SHARE bar is full? because somthing like energy wildly fluctuates and is never 100% full...
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

Hunter0000 wrote:
KDR_11k wrote:There was a suggestion in the AA thread to have reclaiming work gradually for features (would be nice for units as well but might be too easy to abuse with reclaim/repair) so the feature would lose metal and energy right from the start.
+1

this would also help people trying to create maps with alternite resourcing systems (i.e. some/all resources stored in reclaimable features).

quote]


+10
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Hm, a fix for the repair/reclaim exploit that would come from allowing gradual reclaiming of units without forcing full cost repairs would be to make it gradual only for units that aren't friendly or allied. So reclaiming your own unit pays only at the end while reclaiming an enemy building will give you ressources immediately.
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