More Customisable Reclaiming system
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More Customisable Reclaiming system
When giving a area reclaim command a basic level of customisation would be aweosme, eg. dontreclaimabove 1k /2k/5k
- SwiftSpear
- Classic Community Lead
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how about limiting (patrol) reclaiming to your amount u got set to share to allies.
Nothing like it reclaiming metal / energy when u got nowhere to store it = a waste
edit:-
Or maybe also reclaim what u need more of dependin (i.e reclaims metal first if thats what u are low on instead of energy which could be 12k+) on what u are low on aswell
Nothing like it reclaiming metal / energy when u got nowhere to store it = a waste
edit:-
Or maybe also reclaim what u need more of dependin (i.e reclaims metal first if thats what u are low on instead of energy which could be 12k+) on what u are low on aswell
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- unpossible
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+1KDR_11k wrote:There was a suggestion in the AA thread to have reclaiming work gradually for features (would be nice for units as well but might be too easy to abuse with reclaim/repair) so the feature would lose metal and energy right from the start.
this would also help people trying to create maps with alternite resourcing systems (i.e. some/all resources stored in reclaimable features).
On topic: Does this patch stop units from reclaiming a resource when it is FULL, or when the SHARE bar is full? because somthing like energy wildly fluctuates and is never 100% full...
+1Hunter0000 wrote:KDR_11k wrote:There was a suggestion in the AA thread to have reclaiming work gradually for features (would be nice for units as well but might be too easy to abuse with reclaim/repair) so the feature would lose metal and energy right from the start.
this would also help people trying to create maps with alternite resourcing systems (i.e. some/all resources stored in reclaimable features).
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+10
Hm, a fix for the repair/reclaim exploit that would come from allowing gradual reclaiming of units without forcing full cost repairs would be to make it gradual only for units that aren't friendly or allied. So reclaiming your own unit pays only at the end while reclaiming an enemy building will give you ressources immediately.