Has anyone created a tool that will scan "directory x" for units and "directory y" for buildpics and allow you to create the menu in a GUI like interface?
Or is a tool like this needed?
Is one even desired? It seems that a lot of tools are needed!
Granted, anything I create will be in C#
:D
? "Sidedata.tdf" editor ?
Moderator: Moderators
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
it's decided in the tdf:AF wrote:arent they? That was my understanding of the code, it must be in order of their listing in the tdf then
[CANBUILD]
{
[CCOM]
{
canbuild1=CMEX;
canbuild2=CENERGY;
canbuild3=CFAC1;
canbuild4=CPAD1;
canbuild5=CRAD;
canbuild6=CLASERTOW1;
}
[CCON1]
{
canbuild1=CMEX;
canbuild2=CENERGY;
canbuild3=CFAC1;
canbuild4=CFAC2;
canbuild5=CPAD1;
canbuild6=CRAD;
canbuild7=CLASERTOW1;
}
etc etc
I've also spotted the need to create something that ensures the content exists across the board.
Say you have 360 units, now each of those units can/may have weapons, sounds, corpse, textures, et cetera.
Now, add in one more unit, or 10, do you have the sounds it references? Or the textures it needs? Is there a way to merge the weapons it may have?
We have to stop considering the content for Spring "MODS" as they are the only content for Spring. Consider it the job of a content engineer for any game company.
What I'm suggesting is we approach the issue with a little more profesionalism and not "hack" our solutions together.
Say you have 360 units, now each of those units can/may have weapons, sounds, corpse, textures, et cetera.
Now, add in one more unit, or 10, do you have the sounds it references? Or the textures it needs? Is there a way to merge the weapons it may have?
We have to stop considering the content for Spring "MODS" as they are the only content for Spring. Consider it the job of a content engineer for any game company.
What I'm suggesting is we approach the issue with a little more profesionalism and not "hack" our solutions together.