? "Sidedata.tdf" editor ?

? "Sidedata.tdf" editor ?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

? "Sidedata.tdf" editor ?

Post by Buggi »

Has anyone created a tool that will scan "directory x" for units and "directory y" for buildpics and allow you to create the menu in a GUI like interface?

Or is a tool like this needed?

Is one even desired? It seems that a lot of tools are needed!

Granted, anything I create will be in C#
:D
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smoth
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Post by smoth »

no there isn't but then again, the current gui does not allow us to really do more the show our little shots of the units.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

The GUI ordering is based on the order the untis where loaded not the order the user defines.

And any new tools should be linux compatible.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

AF wrote:The GUI ordering is based on the order the untis where loaded not the order the user defines.

And any new tools should be linux compatible.

No they aren't.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

arent they? That was my understanding of the code, it must be in order of their listing in the tdf then
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unpossible
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Joined: 10 May 2005, 19:24

Post by unpossible »

AF wrote:arent they? That was my understanding of the code, it must be in order of their listing in the tdf then
it's decided in the tdf:

[CANBUILD]
{

[CCOM]
{
canbuild1=CMEX;
canbuild2=CENERGY;
canbuild3=CFAC1;
canbuild4=CPAD1;
canbuild5=CRAD;
canbuild6=CLASERTOW1;
}
[CCON1]
{
canbuild1=CMEX;
canbuild2=CENERGY;
canbuild3=CFAC1;
canbuild4=CFAC2;
canbuild5=CPAD1;
canbuild6=CRAD;
canbuild7=CLASERTOW1;
}


etc etc
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Buggi
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Joined: 29 Apr 2005, 07:46

Post by Buggi »

Exactly, theres no tool to create that TDF file is there? *sigh*

AF wrote:And any new tools should be linux compatible.
Ummmmmmmmmm no. Well, there's always Mono. :D
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i think notepad is fine?
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I had made one, but i seem to have lost it. It wasnt anything that special, and it didnt have any pictures or anything for the units, but it was alright. I could always make a PHP based one. It shouldnt be to hard, and then i could have pictures and stuff with it. I will see what i can do.
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Neuralize
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Joined: 17 Aug 2004, 23:15

Post by Neuralize »

I always wanted one of these. :X
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Buggi
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Joined: 29 Apr 2005, 07:46

Post by Buggi »

I've also spotted the need to create something that ensures the content exists across the board.

Say you have 360 units, now each of those units can/may have weapons, sounds, corpse, textures, et cetera.

Now, add in one more unit, or 10, do you have the sounds it references? Or the textures it needs? Is there a way to merge the weapons it may have?

We have to stop considering the content for Spring "MODS" as they are the only content for Spring. Consider it the job of a content engineer for any game company.

What I'm suggesting is we approach the issue with a little more profesionalism and not "hack" our solutions together.
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Someone had made a complete mod making pakage of PHP scripts a while ago, but i never heard anything about it on the forums, and i forgot who it was that made it.

After my current project (tis secret project) i might have a go at making something like this.
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