Utility request: Animation Script assister

Utility request: Animation Script assister

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
centurion-1
Posts: 169
Joined: 31 Jan 2006, 20:53

Utility request: Animation Script assister

Post by centurion-1 »

HI!

I've been thinking and I'd (and most likely others as well) really need a utility to assist the motion scripting. Motion animation (walking, running etc) is what is in Spring/TAs quite old fashioned forward kinematics animation system but If we'd have a visual application we could at least make animation scrips and preview them in real time.

Basically what i envision is a combination of Upspring and Scriptor, with a persepctive render view on the left half of the screen and a Scriptor view on the right side. Then you could go trough, say, the walking script in real time or line by line and tweak the results either in the 3d window or in the script window. The source code for Spring is availiable so perhaps it would not be so hard to do as it should be known exactly how Spring implements the cob files...?

It's really a hassle to animation script right now and having to load up spring every time you make changes is really inefficient, and as long as it is like this there won't be animated units for spring that can match the quality of modern games.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

get servo.
User avatar
centurion-1
Posts: 169
Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

very informative :roll:
:-)
But what is servo?
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

An animation script utility for 3do. :P
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

centurion-1 wrote:But what is servo?
Frustrating.
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Gnome wrote:
centurion-1 wrote:But what is servo?
Frustrating.
Very much so. Made a lovely leg running animation for 1944 troops, started trying to do the arms with a simple pose which i will adjust for each frame. The pose looks superb in servo... but the arms the pointing the wrong way in Spring. fixed that, and now another issue, in servo the left arm intersects the rifle nicely (so it looks like the chap is holding it) however in spring, it does not intsersect. I'm really not sure why. I guess servo is reversing some more angles somewhere. :| :cry:
User avatar
centurion-1
Posts: 169
Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

Hmn.. no support for .s3o then.. perhaps anyone would care to make an updated utility that supports spring 100%, perhaps even an extension of upspring?
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

Zaphod has promised a servo-like extention to UpSpring. In the meantime, save your s3o as a 3do, slap some colours on it and use servo. :wink:


edit: Try. Try to use servo. Noone uses it 100% successfully. :twisted:
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Need a Model/Script/Animation Testing Program with integrated Scriptor and UpSpring functionality... right now my best trick is to create a unit map with a single color texture and 0 compression, then build a mod that has only your units you are testing and use SpringSP to create a start up script for it, then make abatch script to then load up this map and mod... take closer to 10 seconds to load instead of like a minute or 2 as for a normal load up... it's not perfect but it works.
Post Reply

Return to “Engine”