HI!
I've been thinking and I'd (and most likely others as well) really need a utility to assist the motion scripting. Motion animation (walking, running etc) is what is in Spring/TAs quite old fashioned forward kinematics animation system but If we'd have a visual application we could at least make animation scrips and preview them in real time.
Basically what i envision is a combination of Upspring and Scriptor, with a persepctive render view on the left half of the screen and a Scriptor view on the right side. Then you could go trough, say, the walking script in real time or line by line and tweak the results either in the 3d window or in the script window. The source code for Spring is availiable so perhaps it would not be so hard to do as it should be known exactly how Spring implements the cob files...?
It's really a hassle to animation script right now and having to load up spring every time you make changes is really inefficient, and as long as it is like this there won't be animated units for spring that can match the quality of modern games.
Utility request: Animation Script assister
Moderator: Moderators
Very much so. Made a lovely leg running animation for 1944 troops, started trying to do the arms with a simple pose which i will adjust for each frame. The pose looks superb in servo... but the arms the pointing the wrong way in Spring. fixed that, and now another issue, in servo the left arm intersects the rifle nicely (so it looks like the chap is holding it) however in spring, it does not intsersect. I'm really not sure why. I guess servo is reversing some more angles somewhere.Gnome wrote:Frustrating.centurion-1 wrote:But what is servo?


- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Need a Model/Script/Animation Testing Program with integrated Scriptor and UpSpring functionality... right now my best trick is to create a unit map with a single color texture and 0 compression, then build a mod that has only your units you are testing and use SpringSP to create a start up script for it, then make abatch script to then load up this map and mod... take closer to 10 seconds to load instead of like a minute or 2 as for a normal load up... it's not perfect but it works.