Thought: make Mohos overwrite mexxies?

Thought: make Mohos overwrite mexxies?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Molloy
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Thought: make Mohos overwrite mexxies?

Post by Molloy »

In every single map topic you read people (usually Min3tmat) requesting medium sized metal radiuses so that people can put the Moho mex beside the metal mex.

Currently when you build something overlapping a structure it just voids the command. Why not have it like when you build something overlapping a feature; it reclaims whats in its way and builds the new structure.

This could be a pain in the arse to impliment. Just putting the idea out there. It's a minor niggle (but nevertheless the reason why I favour MMM/Fusion for my economy than faffing around upgrading stuff) so it's not worth diverting much development resources in its direction.
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Caydr
Omnidouche
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Post by Caydr »

Aw come on. It's one click and two keypresses and the mex's out of your way.
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Lindir The Green
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Post by Lindir The Green »

But the problem is that you can't queau up those clicks, and so you have to do them manually, which increases the pointless micro.
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Deathblane
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Post by Deathblane »

While I agree that it would be nice to automatically reclaim mexes when building Moho's, haveing a medium to large extraction radius means you're opponent won't know exactly where your mex/moho mex is by loking at the metal map.

This is especially applicable to clocked mexes.
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Caydr
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Post by Caydr »

Well... I guess maybe it wouldn't be so hard. You'd just have to check for "extractsmetal=whatever;" in the FBI, and have any unit with this property do what you say to any other unit with this property.

You could do something real fancy like have it only do the auto-reclaim-and-build if it has a higher extractsmetal, but that might cause some problems like when, in AA, you want to upgrade a mex to an exploiter (which extracts 5% less metal than a regular mex)...
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AF
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Post by AF »

Deathblane wrote:While I agree that it would be nice to automatically reclaim mexes when building Moho's, haveing a medium to large extraction radius means you're opponent won't know exactly where your mex/moho mex is by loking at the metal map.

This is especially applicable to clocked mexes.
This cna seme obvious if you look at the metal distribution.
As discussed ina preivous topic, this needs to be generic, nt mex specific.
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Zoombie
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Post by Zoombie »

I feel loath and vial to say this, but Monthly Topic Rotation. Seriously this one is more like "Weekly" or "daily topic rotation".
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Caydr
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Post by Caydr »

Zoombie wrote:I feel loath and vial to say this, but Monthly Topic Rotation. Seriously this one is more like "Weekly" or "daily topic rotation".
It's daily, and it seems to appear exclusively in the AA threads :cry:
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Felix the Cat
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Post by Felix the Cat »

In my quite humble opinion, a "replace" command would be helpful, possibly holding ALT while placing a building.

This is a general solution to a specific problem that would a) not be mod-specific and b) apply to other situations.

It's also been mentioned in every one of the twenty or so topics about this.
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Zoombie
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Post by Zoombie »

Not so. In team speak I've heard Fang, Smoth, Forboding and the other cool EE dudes complain about being able to find the enemy mex via F4. I would LOVE to see this change, and soon!

Though I use this 'cheat' all the time. I think I will stop now!
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Felix the Cat
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Post by Felix the Cat »

Methinks someone posted in the wrong thead :oops:
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Caydr
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Post by Caydr »

Felix the Cat wrote:In my quite humble opinion, a "replace" command would be helpful, possibly holding ALT while placing a building.

This is a general solution to a specific problem that would a) not be mod-specific and b) apply to other situations.

It's also been mentioned in every one of the twenty or so topics about this.
Very good idea. Very, very, very good.
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Dragon45
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Post by Dragon45 »

Maybe AF could whip up a groupAI for that? :P
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AF
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Post by AF »

I could but I dont want to just yet as it'd mean assigning it to each and every builder
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Pxtl
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Post by Pxtl »

Hmmph. People keep making complicated UI suggestions. I have a simpler one:

Make "double click" when attempting to build something mean "I know you don't think you can build there, but try anyways". This makes sense because the first click is meaningless if the build is not allowed. So, to "upgrade" a mex, you take your conbot, select "reclaim" on the target, and then select your moho, and _double-click_ on the target. Other suggestions mean making special rules for extractors, or risky UI changes that could result in a player accidentally reclaiming his fusion because he was a little off target. No automatic reclaiming, just a way to say "Yes, I know you don't think you can build there - don't worry, it'll be gone when you arrive".
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

maps with a slightly bigger radius work fine don't they?

And if someone else thinks its bad, make a patch for us then!
Gnomre
Imperial Winter Developer
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Post by Gnomre »

Lindir The Green wrote:pointless micro.
Yeah, last time I checked, wikis aren't for personal opinion articles...
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Masse
Damned Developer
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Post by Masse »

we need tag like this
CanBuildOver=HERE,THE,BUILDING,NAMES;
CanBuildOver=1; over anything
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AF
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Post by AF »

Why nto display a popup button on the map next to the building if you try to build over it with a tick sayign are you sure you wanan repalce it? It'd prevent mistakes from happening and it's better than using all those key combos other suggestions.....
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Felix the Cat
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Post by Felix the Cat »

AF wrote:Why nto display a popup button on the map next to the building if you try to build over it with a tick sayign are you sure you wanan repalce it? It'd prevent mistakes from happening and it's better than using all those key combos other suggestions.....
ALT + Click is not really a complicated key combination.
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