Thought: make Mohos overwrite mexxies?
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Thought: make Mohos overwrite mexxies?
In every single map topic you read people (usually Min3tmat) requesting medium sized metal radiuses so that people can put the Moho mex beside the metal mex.
Currently when you build something overlapping a structure it just voids the command. Why not have it like when you build something overlapping a feature; it reclaims whats in its way and builds the new structure.
This could be a pain in the arse to impliment. Just putting the idea out there. It's a minor niggle (but nevertheless the reason why I favour MMM/Fusion for my economy than faffing around upgrading stuff) so it's not worth diverting much development resources in its direction.
Currently when you build something overlapping a structure it just voids the command. Why not have it like when you build something overlapping a feature; it reclaims whats in its way and builds the new structure.
This could be a pain in the arse to impliment. Just putting the idea out there. It's a minor niggle (but nevertheless the reason why I favour MMM/Fusion for my economy than faffing around upgrading stuff) so it's not worth diverting much development resources in its direction.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
But the problem is that you can't queau up those clicks, and so you have to do them manually, which increases the pointless micro.
- Deathblane
- Posts: 505
- Joined: 01 Feb 2006, 01:22
Well... I guess maybe it wouldn't be so hard. You'd just have to check for "extractsmetal=whatever;" in the FBI, and have any unit with this property do what you say to any other unit with this property.
You could do something real fancy like have it only do the auto-reclaim-and-build if it has a higher extractsmetal, but that might cause some problems like when, in AA, you want to upgrade a mex to an exploiter (which extracts 5% less metal than a regular mex)...
You could do something real fancy like have it only do the auto-reclaim-and-build if it has a higher extractsmetal, but that might cause some problems like when, in AA, you want to upgrade a mex to an exploiter (which extracts 5% less metal than a regular mex)...
This cna seme obvious if you look at the metal distribution.Deathblane wrote:While I agree that it would be nice to automatically reclaim mexes when building Moho's, haveing a medium to large extraction radius means you're opponent won't know exactly where your mex/moho mex is by loking at the metal map.
This is especially applicable to clocked mexes.
As discussed ina preivous topic, this needs to be generic, nt mex specific.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
In my quite humble opinion, a "replace" command would be helpful, possibly holding ALT while placing a building.
This is a general solution to a specific problem that would a) not be mod-specific and b) apply to other situations.
It's also been mentioned in every one of the twenty or so topics about this.
This is a general solution to a specific problem that would a) not be mod-specific and b) apply to other situations.
It's also been mentioned in every one of the twenty or so topics about this.
Very good idea. Very, very, very good.Felix the Cat wrote:In my quite humble opinion, a "replace" command would be helpful, possibly holding ALT while placing a building.
This is a general solution to a specific problem that would a) not be mod-specific and b) apply to other situations.
It's also been mentioned in every one of the twenty or so topics about this.
Hmmph. People keep making complicated UI suggestions. I have a simpler one:
Make "double click" when attempting to build something mean "I know you don't think you can build there, but try anyways". This makes sense because the first click is meaningless if the build is not allowed. So, to "upgrade" a mex, you take your conbot, select "reclaim" on the target, and then select your moho, and _double-click_ on the target. Other suggestions mean making special rules for extractors, or risky UI changes that could result in a player accidentally reclaiming his fusion because he was a little off target. No automatic reclaiming, just a way to say "Yes, I know you don't think you can build there - don't worry, it'll be gone when you arrive".
Make "double click" when attempting to build something mean "I know you don't think you can build there, but try anyways". This makes sense because the first click is meaningless if the build is not allowed. So, to "upgrade" a mex, you take your conbot, select "reclaim" on the target, and then select your moho, and _double-click_ on the target. Other suggestions mean making special rules for extractors, or risky UI changes that could result in a player accidentally reclaiming his fusion because he was a little off target. No automatic reclaiming, just a way to say "Yes, I know you don't think you can build there - don't worry, it'll be gone when you arrive".
Yeah, last time I checked, wikis aren't for personal opinion articles...Lindir The Green wrote:pointless micro.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
ALT + Click is not really a complicated key combination.AF wrote:Why nto display a popup button on the map next to the building if you try to build over it with a tick sayign are you sure you wanan repalce it? It'd prevent mistakes from happening and it's better than using all those key combos other suggestions.....