
Quanto's at it Again!
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Quanto's at it Again!
Alright, here it is, my first map using L3DT. It does use an OTA Heightmap, but heavily modified. The rivers and large rolling hills i did in photoshop and a few filters, the smaller hills are actually OTA Greeworld hills. Screenshots and Linky below 

Screenshots! W00t!
Last edited by Quanto042 on 15 Apr 2006, 20:09, edited 2 times in total.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
ok my huge bitches with it.
Textures do not line up well. They look really really wierd going from barren to lush green like that.
Also, You uploaded to fileuniverse in the wrong section. Read the news on FU. It's been there for a while, and it tells you how to get your map into the maps section automatically.
3rd, you compressed it as sd7 as a solid archive. Fix this asap. DO not compress as a solid archive.
On a side note, great layout. The rivers should be crossable.
On a second side note I'm considering auto nuking maps which are not uploaded in the right section and are compressed incorrectly. These things do nothing but cause confusion for users, especially new users. Meh.
Textures do not line up well. They look really really wierd going from barren to lush green like that.
Also, You uploaded to fileuniverse in the wrong section. Read the news on FU. It's been there for a while, and it tells you how to get your map into the maps section automatically.
3rd, you compressed it as sd7 as a solid archive. Fix this asap. DO not compress as a solid archive.
On a side note, great layout. The rivers should be crossable.
On a second side note I'm considering auto nuking maps which are not uploaded in the right section and are compressed incorrectly. These things do nothing but cause confusion for users, especially new users. Meh.
hmm, the minimap looked nice, but then the screenshots below just looked dull in comaprison.
I wish we had bright maps, instead we have the murky yilith type maps with colour in the extremeties in places, and maps like this. Otherwise the brightest maps are whtie ones such as cold place remake etc..
I wish we had bright maps, instead we have the murky yilith type maps with colour in the extremeties in places, and maps like this. Otherwise the brightest maps are whtie ones such as cold place remake etc..
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
they can be brightened with a custome detail texture, but that's a pretty crappy way of doing it imo, but atm it's about the only thing that works. Changing sunlight and atmospherics doesn't do anything as far as the texture is concerned.AF wrote:hmm, the minimap looked nice, but then the screenshots below just looked dull in comaprison.
I wish we had bright maps, instead we have the murky yilith type maps with colour in the extremeties in places, and maps like this. Otherwise the brightest maps are whtie ones such as cold place remake etc..
Okay everyone, major fix, this map had a lot of glaring flaws that i was forced to address. After Forboding gave me a thorough ass chewing on the client
. I decided to pull my head out of my ass and fix the features, texture and glaring compression issue. So here it is!






the update is on FU, and you can also check it out here:
http://www.themrcenary.net/Spring_Maps/ ... rs_v03.sd7







the update is on FU, and you can also check it out here:
http://www.themrcenary.net/Spring_Maps/ ... rs_v03.sd7
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- LathanStanley
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- SwiftSpear
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- DavetheBrave
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