Quanto's at it Again!

Quanto's at it Again!

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Quanto's at it Again!

Post by Quanto042 »

Alright, here it is, my first map using L3DT. It does use an OTA Heightmap, but heavily modified. The rivers and large rolling hills i did in photoshop and a few filters, the smaller hills are actually OTA Greeworld hills. Screenshots and Linky below :o
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Quanto042
Basically OTA Developer
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Screenshots! W00t!

Post by Quanto042 »

MiniMap
Image
W00tages!
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Image

Here's the linky!
http://www.themercenary.net/Spring_Maps ... rs_v03.sd7
Last edited by Quanto042 on 15 Apr 2006, 20:09, edited 2 times in total.
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Decimator
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Post by Decimator »

Consider doubling it's size and make a new version, we could use more large maps like this. Also, DON'T USE SOLID ARCHIVES! It makes the minimap take forever to load.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

ok my huge bitches with it.

Textures do not line up well. They look really really wierd going from barren to lush green like that.

Also, You uploaded to fileuniverse in the wrong section. Read the news on FU. It's been there for a while, and it tells you how to get your map into the maps section automatically.

3rd, you compressed it as sd7 as a solid archive. Fix this asap. DO not compress as a solid archive.


On a side note, great layout. The rivers should be crossable.

On a second side note I'm considering auto nuking maps which are not uploaded in the right section and are compressed incorrectly. These things do nothing but cause confusion for users, especially new users. Meh.
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Oi, when i uploaded, i pulled down and selected TA:Spring
and also selected the maps section

I have no idea why it didn't go where it is supposed to. Also, i want to know what you mean by solid archive.
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Decimator
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Post by Decimator »

Image

Image
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Das Bruce
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Post by Das Bruce »

Looks like it might play quite nicely, but the texture needs alot of work.
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Min3mat
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Post by Min3mat »

i dunno if the rivers are uncrossable you will need transports or planes, the slopes look very steep
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AF
AI Developer
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Post by AF »

hmm, the minimap looked nice, but then the screenshots below just looked dull in comaprison.

I wish we had bright maps, instead we have the murky yilith type maps with colour in the extremeties in places, and maps like this. Otherwise the brightest maps are whtie ones such as cold place remake etc..
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Forboding Angel
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Post by Forboding Angel »

AF wrote:hmm, the minimap looked nice, but then the screenshots below just looked dull in comaprison.

I wish we had bright maps, instead we have the murky yilith type maps with colour in the extremeties in places, and maps like this. Otherwise the brightest maps are whtie ones such as cold place remake etc..
they can be brightened with a custome detail texture, but that's a pretty crappy way of doing it imo, but atm it's about the only thing that works. Changing sunlight and atmospherics doesn't do anything as far as the texture is concerned.
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NOiZE
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Post by NOiZE »

well the map has a nice concept, but the texture needs to get a lot better!
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Quanto042
Basically OTA Developer
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Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Okay everyone, major fix, this map had a lot of glaring flaws that i was forced to address. After Forboding gave me a thorough ass chewing on the client :P . I decided to pull my head out of my ass and fix the features, texture and glaring compression issue. So here it is!

Image
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the update is on FU, and you can also check it out here:
http://www.themrcenary.net/Spring_Maps/ ... rs_v03.sd7
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Guessmyname
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Post by Guessmyname »

I likey
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IceXuick
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Post by IceXuick »

me2
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

ABSOFUCKINLUTELY BEAUTIFUL!

Daddy like :D
mongus
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Post by mongus »

*me complains its dark*
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LathanStanley
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Post by LathanStanley »

is it just me... or is there alot of geothermal?

it prolly still plays well... but thats a FAST L2 rush... :P
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SwiftSpear
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Post by SwiftSpear »

mongus wrote:*me complains its dark*
Oh god, I remember when that started a flamewar with mother...

I'd have to disagree there though, the color of light that the ground is reflecting looks like the same color that the sky is, which is exactly what a good map should do.
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Das Bruce
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Post by Das Bruce »

When all I have left to complain about is that it seems to dark, you know you're on the right track.
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DavetheBrave
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Post by DavetheBrave »

The left side needs about 4 more ways to cross for it to be fair.
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