Shore to shore?

Shore to shore?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Mentalist
Posts: 5
Joined: 29 Mar 2006, 14:29

Shore to shore?

Post by Mentalist »

Someone have a working version of this??.. I would be glad to have one, as this is my fav. 1vs1 map. The one on the universe doesn't work. Anyone??
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

The one on universe works... We haven't switched mapping formats since the last time I played it anyways, so it SHOULD work...
Mentalist
Posts: 5
Joined: 29 Mar 2006, 14:29

Post by Mentalist »

well when I try to load the map an error message pops up. it says:

Parse error 'brace or further name value pairs expected' in maps/shoretoshore.smd at line 85 column 15 near.

Why does the map give this message?.. All other maps I got from universe works, no problems.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

It's because the tdf parser was entirely rewritten and the new one is stricter and doesn't silently ignore all kinds of errors.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

oh about that... any chance of getting the .tdf parser to write log files of where it encounters errors?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

It should give an error message with the filename and linenumber in it already. It bails out after the first error, so a log wouldn't be really useful IMHO.

If it ignores 'junk' it writes it to the infolog, so you see it just after game starts in the blue message window or in the file infolog.txt in TASpring dir.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Would be a lot more useful to modders if there could be a a -d parameter to just go through every file and output all the errors it finds into a log file isntead of having to fix errosr and keep coming back and then relaunching waiting for it to load etc.


I think i might tackle that this weekend; just a little class copy + paste me thinks X-D

Although if you want it Tobi, go for it, will take me a day or three to finish it prolly :)
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, maybe there's call for yet another GROUPAI!!!!!!!!!

I could always add in a TDF parser but I'm not sure how you'd specify which files to scan, as there's no get vfs file entries, and no gotchatmsg() so you'd ahve to bruteforce it or handwrite it in a config file.

Unless you made it check several default files, then made it parse through all the unit files.

*gets to work*

oh wait stupid me, thats silly, you wouldnt get ingame to run the groupAI
Suit
Posts: 35
Joined: 27 Mar 2006, 15:11

Post by Suit »

isn't it simplier just remake the map? :D

shore to shore was also a fav. of mine, so i NEED to play it
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Suit wrote:isn't it simplier just remake the map? :D

shore to shore was also a fav. of mine, so i NEED to play it

Yea, and the other remake don't live up to the standads... i mean, not a single tree? Come on! It's a tropical map! :(
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