Shore to shore?
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Shore to shore?
Someone have a working version of this??.. I would be glad to have one, as this is my fav. 1vs1 map. The one on the universe doesn't work. Anyone??
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
It should give an error message with the filename and linenumber in it already. It bails out after the first error, so a log wouldn't be really useful IMHO.
If it ignores 'junk' it writes it to the infolog, so you see it just after game starts in the blue message window or in the file infolog.txt in TASpring dir.
If it ignores 'junk' it writes it to the infolog, so you see it just after game starts in the blue message window or in the file infolog.txt in TASpring dir.
Would be a lot more useful to modders if there could be a a -d parameter to just go through every file and output all the errors it finds into a log file isntead of having to fix errosr and keep coming back and then relaunching waiting for it to load etc.
I think i might tackle that this weekend; just a little class copy + paste me thinks X-D
Although if you want it Tobi, go for it, will take me a day or three to finish it prolly :)
I think i might tackle that this weekend; just a little class copy + paste me thinks X-D
Although if you want it Tobi, go for it, will take me a day or three to finish it prolly :)
hmm, maybe there's call for yet another GROUPAI!!!!!!!!!
I could always add in a TDF parser but I'm not sure how you'd specify which files to scan, as there's no get vfs file entries, and no gotchatmsg() so you'd ahve to bruteforce it or handwrite it in a config file.
Unless you made it check several default files, then made it parse through all the unit files.
*gets to work*
oh wait stupid me, thats silly, you wouldnt get ingame to run the groupAI
I could always add in a TDF parser but I'm not sure how you'd specify which files to scan, as there's no get vfs file entries, and no gotchatmsg() so you'd ahve to bruteforce it or handwrite it in a config file.
Unless you made it check several default files, then made it parse through all the unit files.
*gets to work*
oh wait stupid me, thats silly, you wouldnt get ingame to run the groupAI