Limitations?

Limitations?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Yayo01
Posts: 27
Joined: 22 Feb 2006, 20:34

Limitations?

Post by Yayo01 »

Is there any limitations in the game engine? since i want to make a *Tank Battle* mod that add 10 or 30 buildable tanks? and when attacking...is it possible to control 30 or 50! tanks?


thanks in advance :-)
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Limitations?

Post by Tobi »

Yayo01 wrote:Is there any limitations in the game engine?
Yes.
Yayo01 wrote:since i want to make a *Tank Battle* mod that add 10 or 30 buildable tanks?
Ok. That is possible.
Yayo01 wrote:and when attacking...is it possible to control 30 or 50! tanks?
Yes. Unless you mean in FPS mode of course.
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Cyberwal
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Post by Cyberwal »

an army of 50 units really isn't even much :P
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Cyberwal wrote:an army of 50 units really isn't even much :P
He's probably fresh from Blizzardville, where the entire list of units consist of the rock, the paper, the scissors, and as a rule you cannot control more than 12 of them at a time =P
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SinbadEV
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Post by SinbadEV »

planes have more complex pathing than tanks and when I use them for a build swarm I have 100 of them selected for simultaneouse control.

Speaking of "tanks mod" I was just thinking of that or Battle Tanks game for atari and thinking, you could have a mod where all players just start with a special Goliath with map wide sight range, you would have to fps your tank and take out the other guys tank.
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FizWizz
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Post by FizWizz »

by the way, you want a tank mod? How about Armored Typhoon, by Maestro? It would have to be ported, of course, but it has two levels: Infantry and Tanks. It would make a good mod to fight against AIs.
Yayo01
Posts: 27
Joined: 22 Feb 2006, 20:34

Post by Yayo01 »

hmmm i c......btw how do u mod this game Anyway? :S
Last edited by Yayo01 on 23 Feb 2006, 18:50, edited 1 time in total.
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Guessmyname
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Post by Guessmyname »

middle mouse button/scrollwheel
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

SinbadEV wrote:Speaking of "tanks mod" I was just thinking of that or Battle Tanks game for atari and thinking, you could have a mod where all players just start with a special Goliath with map wide sight range, you would have to fps your tank and take out the other guys tank.
Like so?

Though I don't understand the "for atari" bit... the game was only for PSX and N64, and it was made by 3DO... but, given it's a rather simple name, and "Goliath" is used in basically every tank game ever... I guess I could be mistaken.
Targon
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Joined: 16 Dec 2005, 05:15

Post by Targon »

maybe he's talking about combat
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

Yayo01 wrote:hmmm i c......btw how do u mod this game Anyway? :S
It's alot of writing unit scripts and what not. There should be a creating units tutorial on the wiki (which is honestly the best place to look if you want to learn something comprehensive like how to build a mod from the ground up), other then that you can unzip any of the current mods (such as AA) with winzip and see how they are put together. BSP and most of the other files that aren't obviously models or images can be opened with notepad so you can see what is in them and what they do.
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SinbadEV
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Post by SinbadEV »

as it turns out, yes, I was talking about "Combat"... but incidentally there is a game called "battle tank" that exactly duplucates my idea... http://en.wikipedia.org/wiki/Battle_Tank ... I didn't even know that before...
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Heh, not surprised. It's a generic game name, and the name "Goliath" is no better. It's one of those names that needs outlawed from being used for about 50 years :P
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