WHAT IS NANOBLOBS!!

WHAT IS NANOBLOBS!!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

WHAT IS NANOBLOBS!!

Post by Zoombie »

I've heard it in off hand disscusions!

I've seen it in the Spring lobby...

and i demand to know...WHAT IS NANOBLOBS!!

<colapses on the ground, crying tears of frustration>
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

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Zoombie
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Post by Zoombie »

Thanks!
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

go ahead and try out v0.2 to get a feel for it, but wait for v0.3 if you really want ot see something.
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Isaactoo
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Joined: 08 Dec 2004, 21:53

Post by Isaactoo »

I can't get it to appear in the mod's list...
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Its really really really really wird...

and it dosnt involved blobds...of nanobots...whitch i was lead to belive.

No biggy though!
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

NOOBS!!!!

http://taspring.clan-sy.com/w/index.php ... ction=edit

but you might have to clear your cache or something for the change to show up... also you should include the following lines in any properly compatible mod's page...


Back to [[Mods]] <-back linking is good

{{Category:Mods}} <-adds the mods template
[[Category:Mods]] <-adds the page to the mods category

well, minus the "<- coment"y things...
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Argh
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Post by Argh »

Sorry Zoombie, it's still in the proof-of-concept stage. I promise that the name will make more sense as it moves forward. I'm just playing around with game-design ideas at this early stage.
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Zoombie
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Post by Zoombie »

Cool. I was thinking it would be like...blobs of nanobots that eat units and gett bigger the more units they eat.

Reminds me of a doomsday wepon idea i had. See you build a nanobomb and drop it in the corner of the map. THe nano cloud starts to EAT teh map, lowering the terrain untill its right above water level. Then it expands and the more terrain it eats, the bigger it gets. And the bigger it gets the more terrain it eats!

It keeps going untill the entire map is filled with nothing but bright green goo of nanobots!
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

Zoombie wrote:Cool. I was thinking it would be like...blobs of nanobots that eat units and gett bigger the more units they eat.

Reminds me of a doomsday wepon idea i had. See you build a nanobomb and drop it in the corner of the map. THe nano cloud starts to EAT teh map, lowering the terrain untill its right above water level. Then it expands and the more terrain it eats, the bigger it gets. And the bigger it gets the more terrain it eats!

It keeps going untill the entire map is filled with nothing but bright green goo of nanobots!
That makes it somewhere on place 16385 on "The big list of CRAZY ideas suggested bye Zoombie". Just an FYI...
IMSabbel
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Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Well, it would work, wouldnt it?
Make an "eating" melee attack, and make the size of the unit depending on experience...
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Zoombie, you just get really random ideas in your head and before you give yourself time to think about how they would fit into reality, you find you've posted them already, huh?
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SwiftSpear
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Post by SwiftSpear »

Hehe, Spring new unit format allows for procedurally generated and modified units :D
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Zoombie
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Post by Zoombie »

Oh sweet!

Also FizzWizz that is a GREAT idea!

nanobombs...hehehehe!
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SwiftSpear
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Post by SwiftSpear »

I'm just kidding... but it would be pretty sweet :(
aspa
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Post by aspa »

SwiftSpear wrote:Hehe, Spring new unit format allows for procedurally generated and modified units :D
You're shitting me.

You know what that could mean? In-game moddability. In other words, as you're playing the game, you're also improving on it.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

I'm afraid he is.
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Argh
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Post by Argh »

<laughs> perhaps someday. The NUF has mainly been confined to new FBI/TDF tags thus far. What we really need is a replacement for Scriptor and engine-side changes that will allow us to add a lot more interaction between TDF/FBI and scripts.

IOW... instead of the somewhat-problematic "experience" system we now have (if you've played NanoBlobs for more than a minute, you'll see how I've purposefully abused it with the Knights) we could have a script that looked at values (get_shots_that_hit, for example) and then changed unit values and other things on the fly... e.g.:

IF (get_shots_that_hit > 1000) then TDF = (new_tdf_name)... which would turn a unit into an entirely new unit. With more script access to various game variables, we could do a lot... as things stand, I've already seen some experiments with units that can change to totally different-looking units via script changes, for example. But we're not there yet, and it may take awhile to get the core programmers interested in adding more functionality to something this low-level.
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