WHAT IS NANOBLOBS!!
Moderator: Moderators
WHAT IS NANOBLOBS!!
I've heard it in off hand disscusions!
I've seen it in the Spring lobby...
and i demand to know...WHAT IS NANOBLOBS!!
<colapses on the ground, crying tears of frustration>
I've seen it in the Spring lobby...
and i demand to know...WHAT IS NANOBLOBS!!
<colapses on the ground, crying tears of frustration>
NOOBS!!!!
http://taspring.clan-sy.com/w/index.php ... ction=edit
but you might have to clear your cache or something for the change to show up... also you should include the following lines in any properly compatible mod's page...
Back to [[Mods]] <-back linking is good
{{Category:Mods}} <-adds the mods template
[[Category:Mods]] <-adds the page to the mods category
well, minus the "<- coment"y things...
http://taspring.clan-sy.com/w/index.php ... ction=edit
but you might have to clear your cache or something for the change to show up... also you should include the following lines in any properly compatible mod's page...
Back to [[Mods]] <-back linking is good
{{Category:Mods}} <-adds the mods template
[[Category:Mods]] <-adds the page to the mods category
well, minus the "<- coment"y things...
Cool. I was thinking it would be like...blobs of nanobots that eat units and gett bigger the more units they eat.
Reminds me of a doomsday wepon idea i had. See you build a nanobomb and drop it in the corner of the map. THe nano cloud starts to EAT teh map, lowering the terrain untill its right above water level. Then it expands and the more terrain it eats, the bigger it gets. And the bigger it gets the more terrain it eats!
It keeps going untill the entire map is filled with nothing but bright green goo of nanobots!
Reminds me of a doomsday wepon idea i had. See you build a nanobomb and drop it in the corner of the map. THe nano cloud starts to EAT teh map, lowering the terrain untill its right above water level. Then it expands and the more terrain it eats, the bigger it gets. And the bigger it gets the more terrain it eats!
It keeps going untill the entire map is filled with nothing but bright green goo of nanobots!
That makes it somewhere on place 16385 on "The big list of CRAZY ideas suggested bye Zoombie". Just an FYI...Zoombie wrote:Cool. I was thinking it would be like...blobs of nanobots that eat units and gett bigger the more units they eat.
Reminds me of a doomsday wepon idea i had. See you build a nanobomb and drop it in the corner of the map. THe nano cloud starts to EAT teh map, lowering the terrain untill its right above water level. Then it expands and the more terrain it eats, the bigger it gets. And the bigger it gets the more terrain it eats!
It keeps going untill the entire map is filled with nothing but bright green goo of nanobots!
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
<laughs> perhaps someday. The NUF has mainly been confined to new FBI/TDF tags thus far. What we really need is a replacement for Scriptor and engine-side changes that will allow us to add a lot more interaction between TDF/FBI and scripts.
IOW... instead of the somewhat-problematic "experience" system we now have (if you've played NanoBlobs for more than a minute, you'll see how I've purposefully abused it with the Knights) we could have a script that looked at values (get_shots_that_hit, for example) and then changed unit values and other things on the fly... e.g.:
IF (get_shots_that_hit > 1000) then TDF = (new_tdf_name)... which would turn a unit into an entirely new unit. With more script access to various game variables, we could do a lot... as things stand, I've already seen some experiments with units that can change to totally different-looking units via script changes, for example. But we're not there yet, and it may take awhile to get the core programmers interested in adding more functionality to something this low-level.
IOW... instead of the somewhat-problematic "experience" system we now have (if you've played NanoBlobs for more than a minute, you'll see how I've purposefully abused it with the Knights) we could have a script that looked at values (get_shots_that_hit, for example) and then changed unit values and other things on the fly... e.g.:
IF (get_shots_that_hit > 1000) then TDF = (new_tdf_name)... which would turn a unit into an entirely new unit. With more script access to various game variables, we could do a lot... as things stand, I've already seen some experiments with units that can change to totally different-looking units via script changes, for example. But we're not there yet, and it may take awhile to get the core programmers interested in adding more functionality to something this low-level.