mothers mapconv ( geoplacement )

mothers mapconv ( geoplacement )

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

mothers mapconv ( geoplacement )

Post by NOiZE »

as I'm a noob @ programming i hope someone will be willing to take a look and make a small adjustment to it :D

basicly i would like that geovents can also be placed underwater

Also in mothermapconv geovent placement itself is kinda bugged.

I know for sure the mappers will really appreciate it :D

PS
Sorry for my bad English
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Actually its a misconception on most everyone's part. It has to do with the size of the feature map. For instants: I am working on a map right now, that when I compile it, I get almost 300 geos. The solution to this is simple. If you take a look at the example file for making the example map, you will notice that file 257f.bmp is only 256x256 NOT 257x257 as with the height file 257h.bmp. The solution is to resize your feature map to 1/8 the size of the surface map. NOT 1/8th the size of surface map + 1 pixel. That should take care of all your problems.

Its something in the mapconv that trys to shrink the + 1 pixel feature map, but it ends up make geo blobs. I hope that helps.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

We all know that!

but when placing like 20 geo's on a map. things tend to get buggy.

also sometimes 1 green pixel generates more then one geo, of course i just move the pixel a side by one pixel and it's okay...

But something IS bugged in there!

I wish i had the skills to solve it.


PS
just to be clear i know the feature map is 1/8 of the map and NOT 1/8 +1 pixel
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Mother's Mapconv does not work exactly as told. Geo blobbing can happen with even as few as 6 and 4 geo pixels, even when the featuremap is at texture/8 resolution (instead of /8 +1).
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Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

I have had problems with mapconv while trying to place geos on slopes. I think that caused both blobbing and the geo simply being gone.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

umm a few things to try that don't always work.

Remove grass from geo area

remove trees from geo area.

Sometimes it works, sometimes it doesn't.
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