Resetting Pivots of Pieces per Unit inGame

Resetting Pivots of Pieces per Unit inGame

Requests for features in the spring code.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Resetting Pivots of Pieces per Unit inGame

Post by PicassoCT »

Yes, this is not a fancy shadder or AI-Project or whatever.
But it would allow to add Lego-Building Game-Elements, and thus harvest creativity of the community.
March forth minnions of the penis-army.

But seriously, this is the sort of goal to aim for.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Resetting Pivots of Pieces per Unit inGame

Post by PicassoCT »

Actually could we just expose SetParent()
and AddChild() to the outside world, allowing for a hierarchy remapping of Existing pieces?

https://github.com/PicassoCT/spring/blo ... DModel.cpp
https://github.com/PicassoCT/spring/blo ... /3DModel.h
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Resetting Pivots of Pieces per Unit inGame

Post by Anarchid »

The people who use the word "pivot" to mean "parent".
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