Yes, this is not a fancy shadder or AI-Project or whatever.
But it would allow to add Lego-Building Game-Elements, and thus harvest creativity of the community.
March forth minnions of the penis-army.
But seriously, this is the sort of goal to aim for.
Resetting Pivots of Pieces per Unit inGame
Moderator: Moderators
Re: Resetting Pivots of Pieces per Unit inGame
Actually could we just expose SetParent()
and AddChild() to the outside world, allowing for a hierarchy remapping of Existing pieces?
https://github.com/PicassoCT/spring/blo ... DModel.cpp
https://github.com/PicassoCT/spring/blo ... /3DModel.h
and AddChild() to the outside world, allowing for a hierarchy remapping of Existing pieces?
https://github.com/PicassoCT/spring/blo ... DModel.cpp
https://github.com/PicassoCT/spring/blo ... /3DModel.h
Re: Resetting Pivots of Pieces per Unit inGame
The people who use the word "pivot" to mean "parent".