[WIP] - Craggy Hills 28x28
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[WIP] - Craggy Hills 28x28
Hi all,
I've been working on a new Craggy Hills, basically just updating it to look nicer.
I would like some feedback as to what people would like to see added to the map. if anything.
Ive already got a beautiful re-texture.
* Should I add features? if so what?(original has no features)
* any mapoptions? like day night.. perhaps flooded option?
* Map Edges are sorta ugly, is it worth leveling out the terrain at the edges? or would that just mess up gadgets that take care of edges?
Also its kind of large since the texture is now unique, very few tiles can be optimised out. so I'm thinking of cloning some of the terrain around to reduce filesize.
I've been working on a new Craggy Hills, basically just updating it to look nicer.
I would like some feedback as to what people would like to see added to the map. if anything.
Ive already got a beautiful re-texture.
* Should I add features? if so what?(original has no features)
* any mapoptions? like day night.. perhaps flooded option?
* Map Edges are sorta ugly, is it worth leveling out the terrain at the edges? or would that just mess up gadgets that take care of edges?
Also its kind of large since the texture is now unique, very few tiles can be optimised out. so I'm thinking of cloning some of the terrain around to reduce filesize.
Re: [WIP] - Craggy Hills 28x28
Flooding option kills the standard pather, while QTPFS kills your RAM, so i'm afraid we're stuck with flooded versions indefinitely (or until qtpfs improves).* any mapoptions? like day night.. perhaps flooded option?
Is it larger than 100Mb?Also its kind of large
Last edited by Anarchid on 26 Nov 2013, 12:55, edited 2 times in total.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: [WIP] - Craggy Hills 28x28
What does size have to do with mapoptions?Anarchid wrote:Is it larger than 100Mb?* any mapoptions? like day night.. perhaps flooded option?
Also, Decimator would be pleased :-D
Re: [WIP] - Craggy Hills 28x28
Oops. Apparently, ctrlv misfired.
Re: [WIP] - Craggy Hills 28x28
Its about 130mb atm. I plan on cloning some terrain to bring it down.
Re: [WIP] - Craggy Hills 28x28
Imo, not big enough to matter. It'll likely eat just as much ram when player anyway.
Re: [WIP] - Craggy Hills 28x28
Don't bother with anything above 20x20 spring handles it like shit
Re: [WIP] - Craggy Hills 28x28
post some map pron pls
Re: [WIP] - Craggy Hills 28x28
So looks like forceintelshading thingo works for me(thanks devs). so I can actually preview my splat multipliers now. I had a look at charlie, and oh man it could have been a lot better.
Comparison between original and reconstruction. no detail splatting.


Comparison between original and reconstruction. no detail splatting.


Re: [WIP] - Craggy Hills 28x28
infolog pleaseenetheru wrote:So looks like forceintelshading thingo works for me(thanks devs).
Re: [WIP] - Craggy Hills 28x28
sent by pmjK wrote:infolog pleaseenetheru wrote:So looks like forceintelshading thingo works for me(thanks devs).
Re: [WIP] - Craggy Hills 28x28
Now with normal map(PITA) and detail splat maps.

