[WIP] - Craggy Hills 28x28

[WIP] - Craggy Hills 28x28

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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

[WIP] - Craggy Hills 28x28

Post by enetheru »

Hi all,

I've been working on a new Craggy Hills, basically just updating it to look nicer.

I would like some feedback as to what people would like to see added to the map. if anything.

Ive already got a beautiful re-texture.
* Should I add features? if so what?(original has no features)
* any mapoptions? like day night.. perhaps flooded option?
* Map Edges are sorta ugly, is it worth leveling out the terrain at the edges? or would that just mess up gadgets that take care of edges?

Also its kind of large since the texture is now unique, very few tiles can be optimised out. so I'm thinking of cloning some of the terrain around to reduce filesize.
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: [WIP] - Craggy Hills 28x28

Post by Anarchid »

* any mapoptions? like day night.. perhaps flooded option?
Flooding option kills the standard pather, while QTPFS kills your RAM, so i'm afraid we're stuck with flooded versions indefinitely (or until qtpfs improves).
Also its kind of large
Is it larger than 100Mb?
Last edited by Anarchid on 26 Nov 2013, 12:55, edited 2 times in total.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: [WIP] - Craggy Hills 28x28

Post by Forboding Angel »

Anarchid wrote:
* any mapoptions? like day night.. perhaps flooded option?
Is it larger than 100Mb?
What does size have to do with mapoptions?

Also, Decimator would be pleased :-D
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: [WIP] - Craggy Hills 28x28

Post by Anarchid »

Oops. Apparently, ctrlv misfired.
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: [WIP] - Craggy Hills 28x28

Post by enetheru »

Its about 130mb atm. I plan on cloning some terrain to bring it down.
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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: [WIP] - Craggy Hills 28x28

Post by Anarchid »

Imo, not big enough to matter. It'll likely eat just as much ram when player anyway.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: [WIP] - Craggy Hills 28x28

Post by smoth »

Don't bother with anything above 20x20 spring handles it like shit
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: [WIP] - Craggy Hills 28x28

Post by Beherith »

post some map pron pls
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: [WIP] - Craggy Hills 28x28

Post by enetheru »

So looks like forceintelshading thingo works for me(thanks devs). so I can actually preview my splat multipliers now. I had a look at charlie, and oh man it could have been a lot better.

Comparison between original and reconstruction. no detail splatting.
Image
Image
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: [WIP] - Craggy Hills 28x28

Post by jK »

enetheru wrote:So looks like forceintelshading thingo works for me(thanks devs).
infolog please
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: [WIP] - Craggy Hills 28x28

Post by enetheru »

jK wrote:
enetheru wrote:So looks like forceintelshading thingo works for me(thanks devs).
infolog please
sent by pm
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enetheru
Posts: 627
Joined: 11 Jun 2010, 07:32

Re: [WIP] - Craggy Hills 28x28

Post by enetheru »

Now with normal map(PITA) and detail splat maps.
Image
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