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[ParseCmdLine] command-line args: "C:\spring-95.0\spring.exe"
Using configuration source: "C:\spring-95.0\springsettings.cfg"
Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 95.0
Build date/time: Nov 5 2013 05:02:50
Build environment: boost-105300, GNU libstdc++ version 20130531
Compiler: gcc-4.8.1
OS: Microsoft Windows
Microsoft Windows 7 Ultimate Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz; 8139MB RAM, 16277MB pagefile
OS: emulated 32bit mode
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes: 1600x900, 1366x768, 1360x768, 1152x864, 1024x768, 800x600, 640x480, 640x400, 512x384, 320x200
[SetSDLVideoMode] video mode set to 1600x900/32bit
[Watchdog] Installed (HangTimeout: 10sec)
[DataDirs] Portable Mode!
Using read-write data directory: C:\spring-95.0\
Scanning: C:\spring-95.0\maps
Scanning: C:\spring-95.0\base
Scanning: C:\spring-95.0\games
[Threading] Main thread CPU affinity not set
[f=0000000] SDL version: 1.2.10
[f=0000000] GL version: 4.1.11013 Compatibility Profile Context
[f=0000000] GL vendor: ATI Technologies Inc.
[f=0000000] GL renderer: Radeon (TM) HD 6770M
[f=0000000] GLSL version: 4.10
[f=0000000] GLEW version: 1.5.8
[f=0000000] Video RAM: total 1771MB, available 1995MB
[f=0000000] FBO::maxSamples: 8
[f=0000000] GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 1
maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
number of UniformBufferBindings: 75 (64kB)
[f=0000000] VSync disabled
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
[f=0000000] [Initialize] CPU Cores: 4
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Connecting to local server
[f=0000000] PreGame::StartServer: 18 ms
[f=0000000] Using map: DeltaSiegeDry
[f=0000000] Using game: Balanced Annihilation V7.84
[f=0000000] Using game archive: ba-v7.84.sdz
[f=0000000] recording demo: demos/20131108_153208_DeltaSiegeDry_95.sdf
[f=0000000] PreGame::GameDataReceived: 92 ms
[f=0000000] [PG::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=0000000] Disallowing pushing enemy units
[f=0000000] [Threading] Main thread CPU affinity not set
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
[f=0000000] [LuaIntro] Loading widget: Main <main.lua>
[f=0000000] [LuaIntro] Loading widget: Music <music.lua>
[f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (80 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.112000
[f=0000000] Game::LoadDefs (GameData): 147 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 27 sounds from gamedata/sounds.lua
[f=0000000] [Sound] Error: Unable to open audio file: IncomingChat
[f=0000000] [Sound] Error: CSound::GetSoundId: could not find sound: IncomingChat
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 79 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] Reading Estimate PathCosts [32]
[f=0000000] [CPathManager] pathing data checksum: 1bcf8474
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type ""
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 3 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] [Shader] Warning: [Compile]
shader-object name: GLSL/SMFVertProg.glsl, compile-log:
Vertex shader failed to compile with the following errors:
ERROR: 2:1: error(#105) #version must occur before any other statement in the program
ERROR: error(#273) 1 compilation errors. No code generated
[f=0000000] [Shader] Warning: [Compile]
shader-object name: GLSL/SMFFragProg.glsl, compile-log:
Fragment shader failed to compile with the following errors:
ERROR: 2:1: error(#105) #version must occur before any other statement in the program
ERROR: error(#273) 1 compilation errors. No code generated
[f=0000000] Error: Spring 95.0 has crashed.
[f=0000000] Error: DLL information:
[f=0000000] Error: 0x00400000 spring
[f=0000000] Error: 0x774b0000 ntdll
[f=0000000] Error: 0x75f20000 kernel32
[f=0000000] Error: 0x74f60000 KERNELBASE
[f=0000000] Error: 0x76040000 ADVAPI32
[f=0000000] Error: 0x75e70000 msvcrt
[f=0000000] Error: 0x75020000 sechost
[f=0000000] Error: 0x76170000 RPCRT4
[f=0000000] Error: 0x74f00000 SspiCli
[f=0000000] Error: 0x74ef0000 CRYPTBASE
[f=0000000] Error: 0x74ab0000 GLU32
[f=0000000] Error: 0x74220000 OPENGL32
[f=0000000] Error: 0x76ec0000 GDI32
[f=0000000] Error: 0x75a70000 USER32
[f=0000000] Error: 0x76030000 LPK
[f=0000000] Error: 0x75290000 USP10
[f=0000000] Error: 0x74000000 DDRAW
[f=0000000] Error: 0x74b00000 DCIMAN32
[f=0000000] Error: 0x756d0000 SETUPAPI
[f=0000000] Error: 0x75a00000 CFGMGR32
[f=0000000] Error: 0x75200000 OLEAUT32
[f=0000000] Error: 0x76f50000 ole32
[f=0000000] Error: 0x756b0000 DEVOBJ
[f=0000000] Error: 0x72d20000 dwmapi
[f=0000000] Error: 0x75460000 IMAGEHLP
[f=0000000] Error: 0x76270000 SHELL32
[f=0000000] Error: 0x75400000 SHLWAPI
[f=0000000] Error: 0x71530000 WINMM
[f=0000000] Error: 0x75a30000 WS2_32
[f=0000000] Error: 0x76260000 NSI
[f=0000000] Error: 0x10000000 DevIL
[f=0000000] Error: 0x74190000 MSVCP80
[f=0000000] Error: 0x73f60000 MSVCR80
[f=0000000] Error: 0x6b600000 OpenAL32
[f=0000000] Error: 0x70780000 vorbisfile
[f=0000000] Error: 0x68140000 ogg
[f=0000000] Error: 0x64cc0000 vorbis
[f=0000000] Error: 0x62e80000 zlib1
[f=0000000] Error: 0x66fc0000 freetype6
[f=0000000] Error: 0x62aa0000 glew32
[f=0000000] Error: 0x003b0000 SDL
[f=0000000] Error: 0x7c340000 MSVCR71
[f=0000000] Error: 0x75990000 IMM32
[f=0000000] Error: 0x75330000 MSCTF
[f=0000000] Error: 0x73e60000 dsound
[f=0000000] Error: 0x74340000 POWRPROF
[f=0000000] Error: 0x754a0000 CLBCatQ
[f=0000000] Error: 0x749b0000 MMDevApi
[f=0000000] Error: 0x748b0000 PROPSYS
[f=0000000] Error: 0x74160000 wdmaud
[f=0000000] Error: 0x74af0000 ksuser
[f=0000000] Error: 0x74ae0000 AVRT
[f=0000000] Error: 0x74730000 AUDIOSES
[f=0000000] Error: 0x74aa0000 msacm32
[f=0000000] Error: 0x74140000 MSACM32
[f=0000000] Error: 0x74770000 midimap
[f=0000000] Error: 0x73440000 profapi
[f=0000000] Error: 0x72d50000 uxtheme
[f=0000000] Error: 0x74330000 atiglpxx
[f=0000000] Error: 0x69030000 atioglxx
[f=0000000] Error: 0x73430000 VERSION
[f=0000000] Error: 0x73f50000 atigktxx
[f=0000000] Error: 0x73da0000 aticfx32
[f=0000000] Error: 0x04040000 atiadlxy
[f=0000000] Error: 0x73450000 USERENV
[f=0000000] Error: 0x73420000 WTSAPI32
[f=0000000] Error: 0x75690000 PSAPI
[f=0000000] Error: 0x75530000 WINTRUST
[f=0000000] Error: 0x75870000 CRYPT32
[f=0000000] Error: 0x756a0000 MSASN1
[f=0000000] Error: 0x73f20000 DINPUT
[f=0000000] Error: 0x73f10000 HID
[f=0000000] Error: 0x73cb0000 dbghelp
[f=0000000] Error: Exception: Access violation (0xc0000005)
[f=0000000] Error: Exception Address: 0x69836227
[f=0000000] Error: Stacktrace:
[f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
[f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x7b9d57) [0x69836227]
[f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x7a6865) [0x69822D35]
[f=0000000] Error: (2) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x78f22a) [0x6980B6FA]
[f=0000000] Error: (3) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x56f84) [0x690D3454]
[f=0000000] Error: (4) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x301714) [0x6937DBE4]
[f=0000000] Error: (5) C:\Windows\system32\atioglxx.dll(DrvPresentBuffers+0x5c0637) [0x6963CB07]
[f=0000000] Error: (6) C:\spring-95.0\spring.exe [0x006E0283]
[f=0000000] Error: (7) C:\spring-95.0\spring.exe [0x0087401F]
[f=0000000] Error: (8) C:\spring-95.0\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x2a9a78) [0x00BA4C48]
[f=0000000] Error: (9) C:\spring-95.0\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x297f1a) [0x00B930EA]
[f=0000000] Error: (10) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x75F3336A]
[f=0000000] Error: failed to shutdown normally, exit forced
[f=0000000] Fatal: Spring: Unhandled exception
Spring has crashed:
Access violation.
A stacktrace has been written to:
C:\spring-95.0\infolog.txt