
click for video
Note how the old engine, I had curving arcs and graceful movement.
The unit defs have not changed but the engine has. What do I need to do in order to get my old behavior BACK?
Moderator: Moderators
flozi..FLOZi wrote:turnInPlace = false?
Or more drastic: http://springrts.com/wiki/Modrules.lua# ... ndMoveType
bool useClassicGroundMoveType Default: false New in version 89.0
A ticket back to unit movement circa 2009: no reversing, no turninplace = false, no smooth collision handling, no nothing. For comparison of pathfinding code.
[20:55:28] <[blend]emmanuel> turnInPlaceSpeedLimit=0.0,-- Default: A complex formula based on turnRate and maxVelocity
[20:55:28] <[blend]emmanuel> --For units with turnInPlace = false, this defines the minimum speed it will slow down to (the speed at which the turn is actually performed can be higher depending on the angular difference and turnRate).
[20:55:28] <[blend]emmanuel> --float
[20:55:28] <[blend]emmanuel> turnInPlaceAngleLimit=0.0,-- Default: 0.0 New in version 86.0
[20:55:28] <[blend]emmanuel> --For units with turnInPlace = true, defines the maximum angle (in degrees) of a turn above which it starts to brake.
vehicles in 0k still drive arcs example: corgator and that bike thing[19:59:48] <[2up]knorke> try lower values for brakerate and acc
Thanks! Will do!Kloot wrote:look into the turnInPlaceSpeedLimit tag