0.91 MT crash

0.91 MT crash

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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

0.91 MT crash

Post by albator »

http://pastebin.com/t8j6S2AY

XP SP3 32bits , NVIDA 560
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: 0.91 MT crash

Post by zerver »

Let me guess you were spectating and minimized Spring for a while?

There is a known memory leak so it runs out of memory if the rendering is inactive.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: 0.91 MT crash

Post by albator »

No, full rendering, It is just i used higher graphics than usual but that is weird. Before I had not pb with 2hours ffa game, now 20min and I run out of memory.

I used x32 XP so I am limited to 3go. Plus my video card has 1Go of RAM and I heard the video memory was addressed using the RAM, so i virtually go down to 2GO memory available.

Still weird since I don't understand why the memory will rise so much with higher graphics settings
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: 0.91 MT crash

Post by zerver »

GF 560 Ti sounds like a "real" graphics card to me, and those never share memory with the system.

But it could be a memory leak in your graphics driver. You can keep an eye on "Memory Usage" and "Virtual Memory Size" for the spring process in task manager (via View -> Select Columns). If these values seem reasonable and it runs out of memory anyway, you probably have a leak in the driver.
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albator
Posts: 866
Joined: 14 Jan 2009, 14:20

Re: 0.91 MT crash

Post by albator »

OK, I will try that. For the recoard, going from all high to all medium settings solved the problem (I could spec the ffa till the end 1 hour) while it crashed at 20 min before
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