http://pastebin.com/t8j6S2AY
XP SP3 32bits , NVIDA 560
0.91 MT crash
Moderator: Moderators
Re: 0.91 MT crash
Let me guess you were spectating and minimized Spring for a while?
There is a known memory leak so it runs out of memory if the rendering is inactive.
There is a known memory leak so it runs out of memory if the rendering is inactive.
Re: 0.91 MT crash
No, full rendering, It is just i used higher graphics than usual but that is weird. Before I had not pb with 2hours ffa game, now 20min and I run out of memory.
I used x32 XP so I am limited to 3go. Plus my video card has 1Go of RAM and I heard the video memory was addressed using the RAM, so i virtually go down to 2GO memory available.
Still weird since I don't understand why the memory will rise so much with higher graphics settings
I used x32 XP so I am limited to 3go. Plus my video card has 1Go of RAM and I heard the video memory was addressed using the RAM, so i virtually go down to 2GO memory available.
Still weird since I don't understand why the memory will rise so much with higher graphics settings
Re: 0.91 MT crash
GF 560 Ti sounds like a "real" graphics card to me, and those never share memory with the system.
But it could be a memory leak in your graphics driver. You can keep an eye on "Memory Usage" and "Virtual Memory Size" for the spring process in task manager (via View -> Select Columns). If these values seem reasonable and it runs out of memory anyway, you probably have a leak in the driver.
But it could be a memory leak in your graphics driver. You can keep an eye on "Memory Usage" and "Virtual Memory Size" for the spring process in task manager (via View -> Select Columns). If these values seem reasonable and it runs out of memory anyway, you probably have a leak in the driver.
Re: 0.91 MT crash
OK, I will try that. For the recoard, going from all high to all medium settings solved the problem (I could spec the ffa till the end 1 hour) while it crashed at 20 min before