Metal Patch View - modification request

Metal Patch View - modification request

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Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Metal Patch View - modification request

Post by Doomweaver »

If it's possible, can we have a slider in options that lets you choose the amount that the map is darkened in metal view, and the alpha of metal; it's just really useful to be able to constantly see where the metal is, but currently the entire map is darkened so much, it's ugly to play in this view.
What i'd do is set the metal patch alpha to 50%, and not have the map faded much, or maybe even at all.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

For the record I agree... but I wouldn't put it at the top of the priorities list, as it probably isn't as easy to impliment as it sounds.
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

I totally agree! Maybe one of the devs can tell us how hard it actually is? Thnx!!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I usually fix this problem by holding down f4 and the 2 views flash inbetween the 2 views, it does give you a headache tho.....
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Colour hightmaps give ME headaches. But this mode would be really really usefull. So would be a becon/flare button, like as in AOE 1,2, and 3.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Whenever you set down a marker, it does hat th beacon and flare button in AOE do, and anybody whois allied to you sees it aswell.

aka playing the sound and the thigns drawn on the minimap which zoom in on the position
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

F3=Jump to last message location

you can even jump to the location of ` drawn points...
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Re: Metal Patch View - modification request

Post by PauloMorfeo »

Doomweaver wrote:... it's ugly to play in this view.
...
If not at all impossible...
I guess more maps need to show/give hints in the textures of where the metal is. But your idea is cool, too.
Alantai Firestar wrote:I usually fix this problem by holding down f4 and the 2 views flash inbetween the 2 views, it does give you a headache tho.....
iiiirk...
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I would have to disagree, The metal-map does not give me any real problems, I just do brief switches between view if the metal map obscure/hides things.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Sometimes I wish the regular map texture was entirely hidden in metal view, because it's hard to judege the blueness of a metal patch when the regular texture color interfere.

And yes, it's not like we play long periods of time in metal view. Just a quick glance from time to time. So it doesn't have to look good, but to be clear.

The L view on the other hand I wish was more prettily rendered.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

zwzsg wrote:....
The L view on the other hand I wish was more prettily rendered.
Topic Rotation Time!!!
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