If it's possible, can we have a slider in options that lets you choose the amount that the map is darkened in metal view, and the alpha of metal; it's just really useful to be able to constantly see where the metal is, but currently the entire map is darkened so much, it's ugly to play in this view.
What i'd do is set the metal patch alpha to 50%, and not have the map faded much, or maybe even at all.
Metal Patch View - modification request
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- SwiftSpear
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- PauloMorfeo
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Re: Metal Patch View - modification request
If not at all impossible...Doomweaver wrote:... it's ugly to play in this view.
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I guess more maps need to show/give hints in the textures of where the metal is. But your idea is cool, too.
iiiirk...Alantai Firestar wrote:I usually fix this problem by holding down f4 and the 2 views flash inbetween the 2 views, it does give you a headache tho.....
Sometimes I wish the regular map texture was entirely hidden in metal view, because it's hard to judege the blueness of a metal patch when the regular texture color interfere.
And yes, it's not like we play long periods of time in metal view. Just a quick glance from time to time. So it doesn't have to look good, but to be clear.
The L view on the other hand I wish was more prettily rendered.
And yes, it's not like we play long periods of time in metal view. Just a quick glance from time to time. So it doesn't have to look good, but to be clear.
The L view on the other hand I wish was more prettily rendered.